Lint more const string prototypes (#18922)
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@@ -1,7 +1,5 @@
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Interactable.Components
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@@ -13,8 +11,13 @@ namespace Content.Client.Interactable.Components
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[Dependency] private readonly IEntityManager _entMan = default!;
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private const float DefaultWidth = 1;
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[ValidatePrototypeId<ShaderPrototype>]
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private const string ShaderInRange = "SelectionOutlineInrange";
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[ValidatePrototypeId<ShaderPrototype>]
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private const string ShaderOutOfRange = "SelectionOutline";
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private bool _inRange;
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private ShaderInstance? _shader;
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private int _lastRenderScale;
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