Lint more const string prototypes (#18922)

This commit is contained in:
Vordenburg
2023-08-13 20:26:59 -04:00
committed by GitHub
parent 17808a54ef
commit 7582474f1a
32 changed files with 73 additions and 19 deletions

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@@ -20,7 +20,6 @@ using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
@@ -57,7 +56,10 @@ public sealed class DragDropSystem : SharedDragDropSystem
// mousedown event so it can be treated like a regular click
private const float MaxMouseDownTimeForReplayingClick = 0.85f;
[ValidatePrototypeId<ShaderPrototype>]
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
[ValidatePrototypeId<ShaderPrototype>]
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
/// <summary>