Lint more const string prototypes (#18922)
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@@ -20,7 +20,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using System.Numerics;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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@@ -57,7 +56,10 @@ public sealed class DragDropSystem : SharedDragDropSystem
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// mousedown event so it can be treated like a regular click
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private const float MaxMouseDownTimeForReplayingClick = 0.85f;
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[ValidatePrototypeId<ShaderPrototype>]
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private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
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[ValidatePrototypeId<ShaderPrototype>]
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private const string ShaderDropTargetOutOfRange = "SelectionOutline";
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/// <summary>
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