Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared * move faction exception and member stuff to shared * fix breaking changes for random stuff * move pettable friend stuff to shared * mostly fix * final fixy * dragonops * final fixy II * use querys and fix warpspeed fish (probably) * fixer * Rrrr! --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,3 +1,4 @@
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using Content.Shared.NPC.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -57,5 +58,12 @@ namespace Content.Server.Dragon
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{
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Params = AudioParams.Default.WithVolume(3f),
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};
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/// <summary>
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/// NPC faction to re-add after being zombified.
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/// Prevents zombie dragon from being attacked by its own carp.
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/// </summary>
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[DataField]
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public ProtoId<NpcFactionPrototype> Faction = "Dragon";
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}
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}
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