diff --git a/Content.Client/Entry/EntryPoint.cs b/Content.Client/Entry/EntryPoint.cs
index 3acc4ab180..6e9d8c4021 100644
--- a/Content.Client/Entry/EntryPoint.cs
+++ b/Content.Client/Entry/EntryPoint.cs
@@ -100,12 +100,10 @@ namespace Content.Client.Entry
_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
_prototypeManager.RegisterIgnore("objective");
_prototypeManager.RegisterIgnore("holiday");
- _prototypeManager.RegisterIgnore("aiFaction");
_prototypeManager.RegisterIgnore("htnCompound");
_prototypeManager.RegisterIgnore("htnPrimitive");
_prototypeManager.RegisterIgnore("gameMap");
_prototypeManager.RegisterIgnore("gameMapPool");
- _prototypeManager.RegisterIgnore("npcFaction");
_prototypeManager.RegisterIgnore("lobbyBackground");
_prototypeManager.RegisterIgnore("advertisementsPack");
_prototypeManager.RegisterIgnore("gamePreset");
diff --git a/Content.Server/Dragon/Components/DragonComponent.cs b/Content.Server/Dragon/Components/DragonComponent.cs
index f403979a00..80461e156a 100644
--- a/Content.Server/Dragon/Components/DragonComponent.cs
+++ b/Content.Server/Dragon/Components/DragonComponent.cs
@@ -1,3 +1,4 @@
+using Content.Shared.NPC.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -57,5 +58,12 @@ namespace Content.Server.Dragon
{
Params = AudioParams.Default.WithVolume(3f),
};
+
+ ///
+ /// NPC faction to re-add after being zombified.
+ /// Prevents zombie dragon from being attacked by its own carp.
+ ///
+ [DataField]
+ public ProtoId Faction = "Dragon";
}
}
diff --git a/Content.Server/Dragon/DragonSystem.cs b/Content.Server/Dragon/DragonSystem.cs
index 93d6bc8db0..36df6fb6f2 100644
--- a/Content.Server/Dragon/DragonSystem.cs
+++ b/Content.Server/Dragon/DragonSystem.cs
@@ -10,6 +10,8 @@ using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
+using Content.Shared.NPC.Systems;
+using Content.Shared.Zombies;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
@@ -24,6 +26,7 @@ public sealed partial class DragonSystem : EntitySystem
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
+ [Dependency] private readonly NpcFactionSystem _faction = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
@@ -55,6 +58,7 @@ public sealed partial class DragonSystem : EntitySystem
SubscribeLocalEvent(OnDragonMove);
SubscribeLocalEvent(OnMobStateChanged);
SubscribeLocalEvent(OnCreated);
+ SubscribeLocalEvent(OnZombified);
}
public override void Update(float frameTime)
@@ -202,6 +206,12 @@ public sealed partial class DragonSystem : EntitySystem
}, mind);
}
+ private void OnZombified(Entity ent, ref EntityZombifiedEvent args)
+ {
+ // prevent carp attacking zombie dragon
+ _faction.AddFaction(ent.Owner, ent.Comp.Faction);
+ }
+
private void Roar(EntityUid uid, DragonComponent comp)
{
if (comp.SoundRoar != null)
diff --git a/Content.Server/Friends/Components/PettableFriendComponent.cs b/Content.Server/Friends/Components/PettableFriendComponent.cs
deleted file mode 100644
index fe68029a66..0000000000
--- a/Content.Server/Friends/Components/PettableFriendComponent.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using Content.Server.Friends.Systems;
-
-namespace Content.Server.Friends.Components;
-
-///
-/// Pet something to become friends with it (use in hand, press Z)
-/// Uses FactionExceptionComponent behind the scenes
-///
-[RegisterComponent, Access(typeof(PettableFriendSystem))]
-public sealed partial class PettableFriendComponent : Component
-{
- ///
- /// Localized popup sent when petting for the first time
- ///
- [DataField("successString", required: true), ViewVariables(VVAccess.ReadWrite)]
- public string SuccessString = string.Empty;
-
- ///
- /// Localized popup sent when petting multiple times
- ///
- [DataField("failureString", required: true), ViewVariables(VVAccess.ReadWrite)]
- public string FailureString = string.Empty;
-}
diff --git a/Content.Server/Friends/Systems/PettableFriendSystem.cs b/Content.Server/Friends/Systems/PettableFriendSystem.cs
deleted file mode 100644
index 8f70c843e7..0000000000
--- a/Content.Server/Friends/Systems/PettableFriendSystem.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using Content.Server.Friends.Components;
-using Content.Server.NPC.Components;
-using Content.Server.NPC.Systems;
-using Content.Shared.Chemistry.Components;
-using Content.Shared.Interaction.Events;
-using Content.Shared.Popups;
-
-namespace Content.Server.Friends.Systems;
-
-public sealed class PettableFriendSystem : EntitySystem
-{
- [Dependency] private readonly NpcFactionSystem _factionException = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent(OnUseInHand);
- SubscribeLocalEvent(OnRehydrated);
- }
-
- private void OnUseInHand(EntityUid uid, PettableFriendComponent comp, UseInHandEvent args)
- {
- var user = args.User;
- if (args.Handled || !TryComp(uid, out var factionException))
- return;
-
- if (_factionException.IsIgnored(uid, user, factionException))
- {
- _popup.PopupEntity(Loc.GetString(comp.FailureString, ("target", uid)), user, user);
- return;
- }
-
- // you have made a new friend :)
- _popup.PopupEntity(Loc.GetString(comp.SuccessString, ("target", uid)), user, user);
- _factionException.IgnoreEntity(uid, user, factionException);
- args.Handled = true;
- }
-
- private void OnRehydrated(EntityUid uid, PettableFriendComponent _, ref GotRehydratedEvent args)
- {
- // can only pet before hydrating, after that the fish cannot be negotiated with
- if (!TryComp(uid, out var comp))
- return;
-
- var targetComp = AddComp(args.Target);
- _factionException.IgnoreEntities(args.Target, comp.Ignored, targetComp);
- }
-}
diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
index 8efd61b469..c66a9d12a1 100644
--- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
@@ -1,8 +1,8 @@
using Content.Server.Maps;
-using Content.Server.NPC.Components;
using Content.Server.RoundEnd;
using Content.Server.StationEvents.Events;
using Content.Shared.Dataset;
+using Content.Shared.NPC.Prototypes;
using Content.Shared.Roles;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
diff --git a/Content.Server/GameTicking/Rules/Components/TraitorRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/TraitorRuleComponent.cs
index 62619db76a..e904d8a7c2 100644
--- a/Content.Server/GameTicking/Rules/Components/TraitorRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/TraitorRuleComponent.cs
@@ -1,5 +1,5 @@
-using Content.Server.NPC.Components;
using Content.Shared.Dataset;
+using Content.Shared.NPC.Prototypes;
using Content.Shared.Random;
using Content.Shared.Roles;
using Robust.Shared.Audio;
diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
index b9255bcbe4..ea5ab9c2ab 100644
--- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
+++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
@@ -7,8 +7,6 @@ using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Humanoid;
using Content.Server.Mind;
-using Content.Server.NPC.Components;
-using Content.Server.NPC.Systems;
using Content.Server.Nuke;
using Content.Server.NukeOps;
using Content.Server.Popups;
@@ -30,6 +28,8 @@ using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Systems;
using Content.Shared.Nuke;
using Content.Shared.NukeOps;
using Content.Shared.Preferences;
@@ -474,7 +474,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
var eligibleQuery = EntityQueryEnumerator();
while (eligibleQuery.MoveNext(out var eligibleUid, out var eligibleComp, out var member))
{
- if (!_npcFaction.IsFactionHostile(component.Faction, eligibleUid, member))
+ if (!_npcFaction.IsFactionHostile(component.Faction, (eligibleUid, member)))
continue;
eligible.Add((eligibleUid, eligibleComp, member));
diff --git a/Content.Server/GameTicking/Rules/PiratesRuleSystem.cs b/Content.Server/GameTicking/Rules/PiratesRuleSystem.cs
index 98926536b9..900554d824 100644
--- a/Content.Server/GameTicking/Rules/PiratesRuleSystem.cs
+++ b/Content.Server/GameTicking/Rules/PiratesRuleSystem.cs
@@ -4,8 +4,6 @@ using Content.Server.Administration.Commands;
using Content.Server.Cargo.Systems;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Components;
-using Content.Server.NPC.Components;
-using Content.Server.NPC.Systems;
using Content.Server.Preferences.Managers;
using Content.Server.Spawners.Components;
using Content.Server.Station.Components;
@@ -14,6 +12,8 @@ using Content.Shared.CCVar;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Mind;
+using Content.Shared.NPC.Prototypes;
+using Content.Shared.NPC.Systems;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.GameObjects;
diff --git a/Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs b/Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
index d20775c734..5caa223c9c 100644
--- a/Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
+++ b/Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
@@ -4,8 +4,6 @@ using Content.Server.EUI;
using Content.Server.Flash;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
-using Content.Server.NPC.Components;
-using Content.Server.NPC.Systems;
using Content.Server.Popups;
using Content.Server.Revolutionary;
using Content.Server.Revolutionary.Components;
@@ -23,6 +21,8 @@ using Content.Shared.Mindshield.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
+using Content.Shared.NPC.Prototypes;
+using Content.Shared.NPC.Systems;
using Content.Shared.Revolutionary.Components;
using Content.Shared.Roles;
using Content.Shared.Stunnable;
diff --git a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
index fc9f0a9a9f..769d7e0a5b 100644
--- a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
+++ b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
@@ -1,7 +1,6 @@
using Content.Server.Antag;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
-using Content.Server.NPC.Systems;
using Content.Server.Objectives;
using Content.Server.PDA.Ringer;
using Content.Server.Roles;
@@ -10,6 +9,7 @@ using Content.Shared.CCVar;
using Content.Shared.Dataset;
using Content.Shared.Mind;
using Content.Shared.Mobs.Systems;
+using Content.Shared.NPC.Systems;
using Content.Shared.Objectives.Components;
using Content.Shared.PDA;
using Content.Shared.Roles;
diff --git a/Content.Server/NPC/Components/FactionExceptionTrackerComponent.cs b/Content.Server/NPC/Components/FactionExceptionTrackerComponent.cs
deleted file mode 100644
index 804a61b456..0000000000
--- a/Content.Server/NPC/Components/FactionExceptionTrackerComponent.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using Content.Server.NPC.Systems;
-
-namespace Content.Server.NPC.Components;
-
-///
-/// This is used for tracking entities stored in
-///
-[RegisterComponent, Access(typeof(NpcFactionSystem))]
-public sealed partial class FactionExceptionTrackerComponent : Component
-{
- ///
- /// entities with that are tracking this entity.
- ///
- [DataField("entities")]
- public HashSet Entities = new();
-}
diff --git a/Content.Server/NPC/Components/NpcFactionMemberComponent.cs b/Content.Server/NPC/Components/NpcFactionMemberComponent.cs
deleted file mode 100644
index 72df5d0c8a..0000000000
--- a/Content.Server/NPC/Components/NpcFactionMemberComponent.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using Content.Server.NPC.Systems;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
-
-namespace Content.Server.NPC.Components
-{
- [RegisterComponent]
- [Access(typeof(NpcFactionSystem))]
- public sealed partial class NpcFactionMemberComponent : Component
- {
- ///
- /// Factions this entity is a part of.
- ///
- [ViewVariables(VVAccess.ReadWrite),
- DataField("factions", customTypeSerializer:typeof(PrototypeIdHashSetSerializer))]
- public HashSet Factions = new();
-
- ///
- /// Cached friendly factions.
- ///
- [ViewVariables]
- public readonly HashSet FriendlyFactions = new();
-
- ///
- /// Cached hostile factions.
- ///
- [ViewVariables]
- public readonly HashSet HostileFactions = new();
- }
-}
diff --git a/Content.Server/NPC/Components/NpcFactionPrototype.cs b/Content.Server/NPC/Components/NpcFactionPrototype.cs
deleted file mode 100644
index fe5774710a..0000000000
--- a/Content.Server/NPC/Components/NpcFactionPrototype.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
-
-namespace Content.Server.NPC.Components
-{
- ///
- /// Contains data about this faction's relations with other factions.
- ///
- [Prototype("npcFaction")]
- public sealed partial class NpcFactionPrototype : IPrototype
- {
- [ViewVariables]
- [IdDataField]
- public string ID { get; private set; } = default!;
-
- [ViewVariables(VVAccess.ReadWrite), DataField("friendly", customTypeSerializer:typeof(PrototypeIdListSerializer))]
- public List Friendly = new();
-
- [ViewVariables(VVAccess.ReadWrite), DataField("hostile", customTypeSerializer:typeof(PrototypeIdListSerializer))]
- public List Hostile = new();
- }
-}
diff --git a/Content.Server/NPC/FactionData.cs b/Content.Server/NPC/FactionData.cs
deleted file mode 100644
index b74150acc9..0000000000
--- a/Content.Server/NPC/FactionData.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-namespace Content.Server.NPC;
-
-///
-/// Cached data for the faction prototype. Can be modified at runtime.
-///
-public sealed class FactionData
-{
- [ViewVariables]
- public HashSet Friendly = new();
-
- [ViewVariables]
- public HashSet Hostile = new();
-}
diff --git a/Content.Server/NPC/Systems/NPCRetaliationSystem.cs b/Content.Server/NPC/Systems/NPCRetaliationSystem.cs
index cde8decefc..d6b2000f32 100644
--- a/Content.Server/NPC/Systems/NPCRetaliationSystem.cs
+++ b/Content.Server/NPC/Systems/NPCRetaliationSystem.cs
@@ -1,7 +1,9 @@
-using Content.Server.NPC.Components;
+using Content.Server.NPC.Components;
using Content.Shared.CombatMode;
using Content.Shared.Damage;
using Content.Shared.Mobs.Components;
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Timing;
@@ -22,37 +24,35 @@ public sealed class NPCRetaliationSystem : EntitySystem
SubscribeLocalEvent(OnDisarmed);
}
- private void OnDamageChanged(EntityUid uid, NPCRetaliationComponent component, DamageChangedEvent args)
+ private void OnDamageChanged(Entity ent, ref DamageChangedEvent args)
{
if (!args.DamageIncreased)
return;
- if (args.Origin is not { } origin)
+ if (args.Origin is not {} origin)
return;
- TryRetaliate(uid, origin, component);
+ TryRetaliate(ent, origin);
}
- private void OnDisarmed(EntityUid uid, NPCRetaliationComponent component, DisarmedEvent args)
+ private void OnDisarmed(Entity ent, ref DisarmedEvent args)
{
- TryRetaliate(uid, args.Source, component);
+ TryRetaliate(ent, args.Source);
}
- public bool TryRetaliate(EntityUid uid, EntityUid target, NPCRetaliationComponent? component = null)
+ public bool TryRetaliate(Entity ent, EntityUid target)
{
- if (!Resolve(uid, ref component))
- return false;
-
// don't retaliate against inanimate objects.
if (!HasComp(target))
return false;
- if (_npcFaction.IsEntityFriendly(uid, target))
+ // don't retaliate against the same faction
+ if (_npcFaction.IsEntityFriendly(ent.Owner, target))
return false;
- _npcFaction.AggroEntity(uid, target);
- if (component.AttackMemoryLength is { } memoryLength)
- component.AttackMemories[target] = _timing.CurTime + memoryLength;
+ _npcFaction.AggroEntity(ent.Owner, target);
+ if (ent.Comp.AttackMemoryLength is {} memoryLength)
+ ent.Comp.AttackMemories[target] = _timing.CurTime + memoryLength;
return true;
}
@@ -64,12 +64,14 @@ public sealed class NPCRetaliationSystem : EntitySystem
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var retaliationComponent, out var factionException))
{
+ // TODO: can probably reuse this allocation and clear it
foreach (var entity in new ValueList(retaliationComponent.AttackMemories.Keys))
{
if (!TerminatingOrDeleted(entity) && _timing.CurTime < retaliationComponent.AttackMemories[entity])
continue;
- _npcFaction.DeAggroEntity(uid, entity, factionException);
+ _npcFaction.DeAggroEntity((uid, factionException), entity);
+ // TODO: should probably remove the AttackMemory, thats the whole point of the ValueList right??
}
}
}
diff --git a/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs b/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs
index e7af2c9107..c58dc261fe 100644
--- a/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs
+++ b/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs
@@ -582,7 +582,7 @@ public sealed partial class NPCSteeringSystem
(mask & otherBody.CollisionLayer) == 0x0 &&
(layer & otherBody.CollisionMask) == 0x0 ||
!_factionQuery.TryGetComponent(ent, out var otherFaction) ||
- !_npcFaction.IsEntityFriendly(uid, ent, ourFaction, otherFaction) ||
+ !_npcFaction.IsEntityFriendly((uid, ourFaction), (ent, otherFaction)) ||
// Use <= 0 so we ignore stationary friends in case.
Vector2.Dot(otherBody.LinearVelocity, ourVelocity) <= 0f)
{
diff --git a/Content.Server/NPC/Systems/NPCSteeringSystem.cs b/Content.Server/NPC/Systems/NPCSteeringSystem.cs
index c00375d648..f04dc56bc4 100644
--- a/Content.Server/NPC/Systems/NPCSteeringSystem.cs
+++ b/Content.Server/NPC/Systems/NPCSteeringSystem.cs
@@ -13,6 +13,8 @@ using Content.Shared.Interaction;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.NPC;
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Systems;
using Content.Shared.NPC.Events;
using Content.Shared.Physics;
using Content.Shared.Weapons.Melee;
diff --git a/Content.Server/NPC/Systems/NPCUtilitySystem.cs b/Content.Server/NPC/Systems/NPCUtilitySystem.cs
index 33941be929..6793161105 100644
--- a/Content.Server/NPC/Systems/NPCUtilitySystem.cs
+++ b/Content.Server/NPC/Systems/NPCUtilitySystem.cs
@@ -12,6 +12,7 @@ using Content.Shared.Fluids.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Systems;
+using Content.Shared.NPC.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Weapons.Melee;
diff --git a/Content.Server/NPC/Systems/NpcFactionSystem.Exception.cs b/Content.Server/NPC/Systems/NpcFactionSystem.Exception.cs
deleted file mode 100644
index acef9005ea..0000000000
--- a/Content.Server/NPC/Systems/NpcFactionSystem.Exception.cs
+++ /dev/null
@@ -1,130 +0,0 @@
-using System.Linq;
-using Content.Server.NPC.Components;
-
-namespace Content.Server.NPC.Systems;
-
-///
-/// Prevents an NPC from attacking some entities from an enemy faction.
-///
-public sealed partial class NpcFactionSystem
-{
- private EntityQuery _exceptionQuery;
- private EntityQuery _trackerQuery;
-
- public void InitializeException()
- {
- _exceptionQuery = GetEntityQuery();
- _trackerQuery = GetEntityQuery();
-
- SubscribeLocalEvent(OnShutdown);
- SubscribeLocalEvent(OnTrackerShutdown);
- }
-
- private void OnShutdown(EntityUid uid, FactionExceptionComponent component, ComponentShutdown args)
- {
- foreach (var ent in component.Hostiles)
- {
- if (!_trackerQuery.TryGetComponent(ent, out var trackerComponent))
- continue;
- trackerComponent.Entities.Remove(uid);
- }
-
- foreach (var ent in component.Ignored)
- {
- if (!_trackerQuery.TryGetComponent(ent, out var trackerComponent))
- continue;
- trackerComponent.Entities.Remove(uid);
- }
- }
-
- private void OnTrackerShutdown(EntityUid uid, FactionExceptionTrackerComponent component, ComponentShutdown args)
- {
- foreach (var ent in component.Entities)
- {
- if (!_exceptionQuery.TryGetComponent(ent, out var exceptionComponent))
- continue;
- exceptionComponent.Ignored.Remove(uid);
- exceptionComponent.Hostiles.Remove(uid);
- }
- }
-
- ///
- /// Returns whether the entity from an enemy faction won't be attacked
- ///
- public bool IsIgnored(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
- {
- if (!Resolve(uid, ref comp, false))
- return false;
-
- return comp.Ignored.Contains(target);
- }
-
- ///
- /// Returns the specific hostile entities for a given entity.
- ///
- public IEnumerable GetHostiles(EntityUid uid, FactionExceptionComponent? comp = null)
- {
- if (!Resolve(uid, ref comp, false))
- return Array.Empty();
-
- return comp.Hostiles;
- }
-
- ///
- /// Prevents an entity from an enemy faction from being attacked
- ///
- public void IgnoreEntity(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
- {
- comp ??= EnsureComp(uid);
- comp.Ignored.Add(target);
- EnsureComp(target).Entities.Add(uid);
- }
-
- ///
- /// Prevents a list of entities from an enemy faction from being attacked
- ///
- public void IgnoreEntities(EntityUid uid, IEnumerable ignored, FactionExceptionComponent? comp = null)
- {
- comp ??= EnsureComp(uid);
- foreach (var ignore in ignored)
- {
- IgnoreEntity(uid, ignore, comp);
- }
- }
-
- ///
- /// Makes an entity always be considered hostile.
- ///
- public void AggroEntity(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
- {
- comp ??= EnsureComp(uid);
- comp.Hostiles.Add(target);
- EnsureComp(target).Entities.Add(uid);
- }
-
- ///
- /// Makes an entity no longer be considered hostile, if it was.
- /// Doesn't apply to regular faction hostilities.
- ///
- public void DeAggroEntity(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
- {
- if (!Resolve(uid, ref comp, false))
- return;
- if (!comp.Hostiles.Remove(target) || !_trackerQuery.TryGetComponent(target, out var tracker))
- return;
- tracker.Entities.Remove(uid);
- }
-
- ///
- /// Makes a list of entities no longer be considered hostile, if it was.
- /// Doesn't apply to regular faction hostilities.
- ///
- public void AggroEntities(EntityUid uid, IEnumerable entities, FactionExceptionComponent? comp = null)
- {
- comp ??= EnsureComp(uid);
- foreach (var ent in entities)
- {
- AggroEntity(uid, ent, comp);
- }
- }
-}
diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs
index a4bd234307..8ae10d7383 100644
--- a/Content.Server/Zombies/ZombieSystem.Transform.cs
+++ b/Content.Server/Zombies/ZombieSystem.Transform.cs
@@ -25,6 +25,8 @@ using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Systems;
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Systems;
using Content.Shared.Nutrition.AnimalHusbandry;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
@@ -215,11 +217,7 @@ namespace Content.Server.Zombies
_damageable.SetAllDamage(target, damageablecomp, 0);
_mobState.ChangeMobState(target, MobState.Alive);
- var factionComp = EnsureComp(target);
- foreach (var id in new List(factionComp.Factions))
- {
- _faction.RemoveFaction(target, id);
- }
+ _faction.ClearFactions(target, dirty: false);
_faction.AddFaction(target, "Zombie");
//gives it the funny "Zombie ___" name.
diff --git a/Content.Shared/Friends/Components/PettableFriendComponent.cs b/Content.Shared/Friends/Components/PettableFriendComponent.cs
new file mode 100644
index 0000000000..d05e1769ae
--- /dev/null
+++ b/Content.Shared/Friends/Components/PettableFriendComponent.cs
@@ -0,0 +1,24 @@
+using Content.Shared.Friends.Systems;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Friends.Components;
+
+///
+/// Pet something to become friends with it (use in hand, press Z)
+/// Requires this entity to have FactionExceptionComponent to work.
+///
+[RegisterComponent, NetworkedComponent, Access(typeof(PettableFriendSystem))]
+public sealed partial class PettableFriendComponent : Component
+{
+ ///
+ /// Localized popup sent when petting for the first time
+ ///
+ [DataField(required: true)]
+ public LocId SuccessString = string.Empty;
+
+ ///
+ /// Localized popup sent when petting multiple times
+ ///
+ [DataField(required: true)]
+ public LocId FailureString = string.Empty;
+}
diff --git a/Content.Shared/Friends/Systems/PettableFriendSystem.cs b/Content.Shared/Friends/Systems/PettableFriendSystem.cs
new file mode 100644
index 0000000000..00a4ddd155
--- /dev/null
+++ b/Content.Shared/Friends/Systems/PettableFriendSystem.cs
@@ -0,0 +1,62 @@
+using Content.Shared.Chemistry.Components;
+using Content.Shared.Friends.Components;
+using Content.Shared.Interaction.Events;
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Systems;
+using Content.Shared.Popups;
+using Content.Shared.Timing;
+
+namespace Content.Shared.Friends.Systems;
+
+public sealed class PettableFriendSystem : EntitySystem
+{
+ [Dependency] private readonly NpcFactionSystem _factionException = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly UseDelaySystem _useDelay = default!;
+
+ private EntityQuery _exceptionQuery;
+ private EntityQuery _useDelayQuery;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ _exceptionQuery = GetEntityQuery();
+ _useDelayQuery = GetEntityQuery();
+
+ SubscribeLocalEvent(OnUseInHand);
+ SubscribeLocalEvent(OnRehydrated);
+ }
+
+ private void OnUseInHand(Entity ent, ref UseInHandEvent args)
+ {
+ var (uid, comp) = ent;
+ var user = args.User;
+ if (args.Handled || !_exceptionQuery.TryGetComponent(uid, out var exceptionComp))
+ return;
+
+ if (_useDelayQuery.TryGetComponent(uid, out var useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
+ return;
+
+ var exception = (uid, exceptionComp);
+ if (_factionException.IsIgnored(exception, user))
+ {
+ _popup.PopupClient(Loc.GetString(comp.FailureString, ("target", uid)), user, user);
+ return;
+ }
+
+ // you have made a new friend :)
+ _popup.PopupClient(Loc.GetString(comp.SuccessString, ("target", uid)), user, user);
+ _factionException.IgnoreEntity(exception, user);
+ args.Handled = true;
+ }
+
+ private void OnRehydrated(Entity ent, ref GotRehydratedEvent args)
+ {
+ // can only pet before hydrating, after that the fish cannot be negotiated with
+ if (!TryComp(ent, out var comp))
+ return;
+
+ _factionException.IgnoreEntities(args.Target, comp.Ignored);
+ }
+}
diff --git a/Content.Server/NPC/Components/FactionExceptionComponent.cs b/Content.Shared/NPC/Components/FactionExceptionComponent.cs
similarity index 72%
rename from Content.Server/NPC/Components/FactionExceptionComponent.cs
rename to Content.Shared/NPC/Components/FactionExceptionComponent.cs
index 6abd503537..54de0404c2 100644
--- a/Content.Server/NPC/Components/FactionExceptionComponent.cs
+++ b/Content.Shared/NPC/Components/FactionExceptionComponent.cs
@@ -1,23 +1,24 @@
-using Content.Server.NPC.Systems;
+using Content.Shared.NPC.Systems;
+using Robust.Shared.GameStates;
-namespace Content.Server.NPC.Components;
+namespace Content.Shared.NPC.Components;
///
/// Prevents an NPC from attacking ignored entities from enemy factions.
/// Can be added to if pettable, see PettableFriendComponent.
///
-[RegisterComponent, Access(typeof(NpcFactionSystem))]
+[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class FactionExceptionComponent : Component
{
///
/// Collection of entities that this NPC will refuse to attack
///
- [DataField("ignored")]
+ [DataField]
public HashSet Ignored = new();
///
/// Collection of entities that this NPC will attack, regardless of faction.
///
- [DataField("hostiles")]
+ [DataField]
public HashSet Hostiles = new();
}
diff --git a/Content.Shared/NPC/Components/FactionExceptionTrackerComponent.cs b/Content.Shared/NPC/Components/FactionExceptionTrackerComponent.cs
new file mode 100644
index 0000000000..f6eded7371
--- /dev/null
+++ b/Content.Shared/NPC/Components/FactionExceptionTrackerComponent.cs
@@ -0,0 +1,17 @@
+using Content.Shared.NPC.Systems;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.NPC.Components;
+
+///
+/// This is used for tracking entities stored in .
+///
+[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
+public sealed partial class FactionExceptionTrackerComponent : Component
+{
+ ///
+ /// Entities with that are tracking this entity.
+ ///
+ [DataField]
+ public HashSet Entities = new();
+}
diff --git a/Content.Shared/NPC/Components/NpcFactionMemberComponent.cs b/Content.Shared/NPC/Components/NpcFactionMemberComponent.cs
new file mode 100644
index 0000000000..91521e9854
--- /dev/null
+++ b/Content.Shared/NPC/Components/NpcFactionMemberComponent.cs
@@ -0,0 +1,28 @@
+using Content.Shared.NPC.Prototypes;
+using Content.Shared.NPC.Systems;
+using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.NPC.Components;
+
+[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
+public sealed partial class NpcFactionMemberComponent : Component
+{
+ ///
+ /// Factions this entity is a part of.
+ ///
+ [DataField]
+ public HashSet> Factions = new();
+
+ ///
+ /// Cached friendly factions.
+ ///
+ [ViewVariables]
+ public readonly HashSet> FriendlyFactions = new();
+
+ ///
+ /// Cached hostile factions.
+ ///
+ [ViewVariables]
+ public readonly HashSet> HostileFactions = new();
+}
diff --git a/Content.Shared/NPC/Prototypes/NpcFactionPrototype.cs b/Content.Shared/NPC/Prototypes/NpcFactionPrototype.cs
new file mode 100644
index 0000000000..1dcdd751c8
--- /dev/null
+++ b/Content.Shared/NPC/Prototypes/NpcFactionPrototype.cs
@@ -0,0 +1,32 @@
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.NPC.Prototypes;
+
+///
+/// Contains data about this faction's relations with other factions.
+///
+[Prototype("npcFaction")]
+public sealed partial class NpcFactionPrototype : IPrototype
+{
+ [ViewVariables]
+ [IdDataField]
+ public string ID { get; private set; } = default!;
+
+ [DataField]
+ public List> Friendly = new();
+
+ [DataField]
+ public List> Hostile = new();
+}
+
+///
+/// Cached data for the faction prototype. Is modified at runtime, whereas the prototype is not.
+///
+public record struct FactionData
+{
+ [ViewVariables]
+ public HashSet> Friendly;
+
+ [ViewVariables]
+ public HashSet> Hostile;
+}
diff --git a/Content.Shared/NPC/Systems/NpcFactionSystem.Exception.cs b/Content.Shared/NPC/Systems/NpcFactionSystem.Exception.cs
new file mode 100644
index 0000000000..e69f0c2f7a
--- /dev/null
+++ b/Content.Shared/NPC/Systems/NpcFactionSystem.Exception.cs
@@ -0,0 +1,135 @@
+using Content.Shared.NPC.Components;
+using System.Linq;
+
+namespace Content.Shared.NPC.Systems;
+
+///
+/// Prevents an NPC from attacking some entities from an enemy faction.
+/// Also makes it attack some entities even if they are in neutral factions (retaliation).
+///
+public sealed partial class NpcFactionSystem
+{
+ private EntityQuery _exceptionQuery;
+ private EntityQuery _trackerQuery;
+
+ public void InitializeException()
+ {
+ _exceptionQuery = GetEntityQuery();
+ _trackerQuery = GetEntityQuery();
+
+ SubscribeLocalEvent(OnShutdown);
+ SubscribeLocalEvent(OnTrackerShutdown);
+ }
+
+ private void OnShutdown(Entity ent, ref ComponentShutdown args)
+ {
+ foreach (var uid in ent.Comp.Hostiles)
+ {
+ if (_trackerQuery.TryGetComponent(uid, out var tracker))
+ tracker.Entities.Remove(ent);
+ }
+
+ foreach (var uid in ent.Comp.Ignored)
+ {
+ if (_trackerQuery.TryGetComponent(uid, out var tracker))
+ tracker.Entities.Remove(ent);
+ }
+ }
+
+ private void OnTrackerShutdown(Entity ent, ref ComponentShutdown args)
+ {
+ foreach (var uid in ent.Comp.Entities)
+ {
+ if (!_exceptionQuery.TryGetComponent(uid, out var exception))
+ continue;
+
+ exception.Ignored.Remove(ent);
+ exception.Hostiles.Remove(ent);
+ }
+ }
+
+ ///
+ /// Returns whether the entity from an enemy faction won't be attacked
+ ///
+ public bool IsIgnored(Entity ent, EntityUid target)
+ {
+ if (!Resolve(ent, ref ent.Comp, false))
+ return false;
+
+ return ent.Comp.Ignored.Contains(target);
+ }
+
+ ///
+ /// Returns the specific hostile entities for a given entity.
+ ///
+ public IEnumerable GetHostiles(Entity ent)
+ {
+ if (!Resolve(ent, ref ent.Comp, false))
+ return Array.Empty();
+
+ // evil c#
+ return ent.Comp!.Hostiles;
+ }
+
+ ///
+ /// Prevents an entity from an enemy faction from being attacked
+ ///
+ public void IgnoreEntity(Entity ent, Entity target)
+ {
+ ent.Comp ??= EnsureComp(ent);
+ ent.Comp.Ignored.Add(target);
+ target.Comp ??= EnsureComp(target);
+ target.Comp.Entities.Add(ent);
+ }
+
+ ///
+ /// Prevents a list of entities from an enemy faction from being attacked
+ ///
+ public void IgnoreEntities(Entity ent, IEnumerable ignored)
+ {
+ ent.Comp ??= EnsureComp(ent);
+ foreach (var ignore in ignored)
+ {
+ IgnoreEntity(ent, ignore);
+ }
+ }
+
+ ///
+ /// Makes an entity always be considered hostile.
+ ///
+ public void AggroEntity(Entity ent, Entity target)
+ {
+ ent.Comp ??= EnsureComp(ent);
+ ent.Comp.Hostiles.Add(target);
+ target.Comp ??= EnsureComp(target);
+ target.Comp.Entities.Add(ent);
+ }
+
+ ///
+ /// Makes an entity no longer be considered hostile, if it was.
+ /// Doesn't apply to regular faction hostilities.
+ ///
+ public void DeAggroEntity(Entity ent, EntityUid target)
+ {
+ if (!Resolve(ent, ref ent.Comp, false))
+ return;
+
+ if (!ent.Comp.Hostiles.Remove(target) || !_trackerQuery.TryGetComponent(target, out var tracker))
+ return;
+
+ tracker.Entities.Remove(ent);
+ }
+
+ ///
+ /// Makes a list of entities no longer be considered hostile, if it was.
+ /// Doesn't apply to regular faction hostilities.
+ ///
+ public void AggroEntities(Entity ent, IEnumerable entities)
+ {
+ ent.Comp ??= EnsureComp(ent);
+ foreach (var uid in entities)
+ {
+ AggroEntity(ent, uid);
+ }
+ }
+}
diff --git a/Content.Server/NPC/Systems/NpcFactionSystem.cs b/Content.Shared/NPC/Systems/NpcFactionSystem.cs
similarity index 50%
rename from Content.Server/NPC/Systems/NpcFactionSystem.cs
rename to Content.Shared/NPC/Systems/NpcFactionSystem.cs
index 36ee3724a2..ad81f01e1d 100644
--- a/Content.Server/NPC/Systems/NpcFactionSystem.cs
+++ b/Content.Shared/NPC/Systems/NpcFactionSystem.cs
@@ -1,10 +1,10 @@
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Prototypes;
+using Robust.Shared.Prototypes;
using System.Collections.Frozen;
using System.Linq;
-using Content.Server.NPC.Components;
-using JetBrains.Annotations;
-using Robust.Shared.Prototypes;
-namespace Content.Server.NPC.Systems;
+namespace Content.Shared.NPC.Systems;
///
/// Outlines faction relationships with each other.
@@ -12,7 +12,8 @@ namespace Content.Server.NPC.Systems;
public sealed partial class NpcFactionSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
- [Dependency] private readonly IPrototypeManager _protoManager = default!;
+ [Dependency] private readonly IPrototypeManager _proto = default!;
+ [Dependency] private readonly SharedTransformSystem _xform = default!;
///
/// To avoid prototype mutability we store an intermediary data class that gets used instead.
@@ -36,122 +37,126 @@ public sealed partial class NpcFactionSystem : EntitySystem
RefreshFactions();
}
- private void OnFactionStartup(EntityUid uid, NpcFactionMemberComponent memberComponent, ComponentStartup args)
+ private void OnFactionStartup(Entity ent, ref ComponentStartup args)
{
- RefreshFactions(memberComponent);
+ RefreshFactions(ent);
}
///
/// Refreshes the cached factions for this component.
///
- private void RefreshFactions(NpcFactionMemberComponent memberComponent)
+ private void RefreshFactions(Entity ent)
{
- memberComponent.FriendlyFactions.Clear();
- memberComponent.HostileFactions.Clear();
+ ent.Comp.FriendlyFactions.Clear();
+ ent.Comp.HostileFactions.Clear();
- foreach (var faction in memberComponent.Factions)
+ foreach (var faction in ent.Comp.Factions)
{
- // YAML Linter already yells about this
+ // YAML Linter already yells about this, don't need to log an error here
if (!_factions.TryGetValue(faction, out var factionData))
continue;
- memberComponent.FriendlyFactions.UnionWith(factionData.Friendly);
- memberComponent.HostileFactions.UnionWith(factionData.Hostile);
+ ent.Comp.FriendlyFactions.UnionWith(factionData.Friendly);
+ ent.Comp.HostileFactions.UnionWith(factionData.Hostile);
}
}
+ ///
+ /// Returns whether an entity is a member of a faction.
+ ///
+ public bool IsMember(Entity ent, string faction)
+ {
+ if (!Resolve(ent, ref ent.Comp, false))
+ return false;
+
+ return ent.Comp.Factions.Contains(faction);
+ }
+
///
/// Adds this entity to the particular faction.
///
- public void AddFaction(EntityUid uid, string faction, bool dirty = true)
+ public void AddFaction(Entity ent, string faction, bool dirty = true)
{
- if (!_protoManager.HasIndex(faction))
+ if (!_proto.HasIndex(faction))
{
Log.Error($"Unable to find faction {faction}");
return;
}
- var comp = EnsureComp(uid);
- if (!comp.Factions.Add(faction))
+ ent.Comp ??= EnsureComp(ent);
+ if (!ent.Comp.Factions.Add(faction))
return;
if (dirty)
- {
- RefreshFactions(comp);
- }
+ RefreshFactions((ent, ent.Comp));
}
///
/// Removes this entity from the particular faction.
///
- public void RemoveFaction(EntityUid uid, string faction, bool dirty = true)
+ public void RemoveFaction(Entity ent, string faction, bool dirty = true)
{
- if (!_protoManager.HasIndex(faction))
+ if (!_proto.HasIndex(faction))
{
Log.Error($"Unable to find faction {faction}");
return;
}
- if (!TryComp(uid, out var component))
+ if (!Resolve(ent, ref ent.Comp, false))
return;
- if (!component.Factions.Remove(faction))
+ if (!ent.Comp.Factions.Remove(faction))
return;
if (dirty)
- {
- RefreshFactions(component);
- }
+ RefreshFactions((ent, ent.Comp));
}
///
/// Remove this entity from all factions.
///
- public void ClearFactions(EntityUid uid, bool dirty = true)
+ public void ClearFactions(Entity ent, bool dirty = true)
{
- if (!TryComp(uid, out var component))
+ if (!Resolve(ent, ref ent.Comp, false))
return;
- component.Factions.Clear();
+ ent.Comp.Factions.Clear();
if (dirty)
- RefreshFactions(component);
+ RefreshFactions((ent, ent.Comp));
}
- public IEnumerable GetNearbyHostiles(EntityUid entity, float range, NpcFactionMemberComponent? component = null)
+ public IEnumerable GetNearbyHostiles(Entity ent, float range)
{
- if (!Resolve(entity, ref component, false))
+ if (!Resolve(ent, ref ent.Comp1, false))
return Array.Empty();
- var hostiles = GetNearbyFactions(entity, range, component.HostileFactions);
- if (TryComp(entity, out var factionException))
- {
- // ignore anything from enemy faction that we are explicitly friendly towards
- return hostiles
- .Union(GetHostiles(entity, factionException))
- .Where(target => !IsIgnored(entity, target, factionException));
- }
+ var hostiles = GetNearbyFactions(ent, range, ent.Comp1.HostileFactions)
+ // ignore mobs that have both hostile faction and the same faction,
+ // otherwise having multiple factions is strictly negative
+ .Where(target => !IsEntityFriendly((ent, ent.Comp1), target));
+ if (!Resolve(ent, ref ent.Comp2, false))
+ return hostiles;
- return hostiles;
+ // ignore anything from enemy faction that we are explicitly friendly towards
+ var faction = (ent.Owner, ent.Comp2);
+ return hostiles
+ .Union(GetHostiles(faction))
+ .Where(target => !IsIgnored(faction, target));
}
- [PublicAPI]
- public IEnumerable GetNearbyFriendlies(EntityUid entity, float range, NpcFactionMemberComponent? component = null)
+ public IEnumerable GetNearbyFriendlies(Entity ent, float range)
{
- if (!Resolve(entity, ref component, false))
+ if (!Resolve(ent, ref ent.Comp, false))
return Array.Empty();
- return GetNearbyFactions(entity, range, component.FriendlyFactions);
+ return GetNearbyFactions(ent, range, ent.Comp.FriendlyFactions);
}
- private IEnumerable GetNearbyFactions(EntityUid entity, float range, HashSet factions)
+ private IEnumerable GetNearbyFactions(EntityUid entity, float range, HashSet> factions)
{
- var xformQuery = GetEntityQuery();
-
- if (!xformQuery.TryGetComponent(entity, out var entityXform))
- yield break;
-
- foreach (var ent in _lookup.GetEntitiesInRange(entityXform.MapPosition, range))
+ var xform = Transform(entity);
+ foreach (var ent in _lookup.GetEntitiesInRange(_xform.GetMapCoordinates((entity, xform)), range))
{
if (ent.Owner == entity)
continue;
@@ -163,12 +168,15 @@ public sealed partial class NpcFactionSystem : EntitySystem
}
}
- public bool IsEntityFriendly(EntityUid uidA, EntityUid uidB, NpcFactionMemberComponent? factionA = null, NpcFactionMemberComponent? factionB = null)
+ ///
+ /// 1-way and purely faction based, ignores faction exception.
+ ///
+ public bool IsEntityFriendly(Entity ent, Entity other)
{
- if (!Resolve(uidA, ref factionA, false) || !Resolve(uidB, ref factionB, false))
+ if (!Resolve(ent, ref ent.Comp, false) || !Resolve(other, ref other.Comp, false))
return false;
- return factionA.Factions.Overlaps(factionB.Factions) || factionA.FriendlyFactions.Overlaps(factionB.Factions);
+ return ent.Comp.Factions.Overlaps(other.Comp.Factions) || ent.Comp.FriendlyFactions.Overlaps(other.Comp.Factions);
}
public bool IsFactionFriendly(string target, string with)
@@ -176,13 +184,13 @@ public sealed partial class NpcFactionSystem : EntitySystem
return _factions[target].Friendly.Contains(with) && _factions[with].Friendly.Contains(target);
}
- public bool IsFactionFriendly(string target, EntityUid with, NpcFactionMemberComponent? factionWith = null)
+ public bool IsFactionFriendly(string target, Entity with)
{
- if (!Resolve(with, ref factionWith, false))
+ if (!Resolve(with, ref with.Comp, false))
return false;
- return factionWith.Factions.All(x => IsFactionFriendly(target, x)) ||
- factionWith.FriendlyFactions.Contains(target);
+ return with.Comp.Factions.All(x => IsFactionFriendly(target, x)) ||
+ with.Comp.FriendlyFactions.Contains(target);
}
public bool IsFactionHostile(string target, string with)
@@ -190,13 +198,13 @@ public sealed partial class NpcFactionSystem : EntitySystem
return _factions[target].Hostile.Contains(with) && _factions[with].Hostile.Contains(target);
}
- public bool IsFactionHostile(string target, EntityUid with, NpcFactionMemberComponent? factionWith = null)
+ public bool IsFactionHostile(string target, Entity with)
{
- if (!Resolve(with, ref factionWith, false))
+ if (!Resolve(with, ref with.Comp, false))
return false;
- return factionWith.Factions.All(x => IsFactionHostile(target, x)) ||
- factionWith.HostileFactions.Contains(target);
+ return with.Comp.Factions.All(x => IsFactionHostile(target, x)) ||
+ with.Comp.HostileFactions.Contains(target);
}
public bool IsFactionNeutral(string target, string with)
@@ -226,26 +234,6 @@ public sealed partial class NpcFactionSystem : EntitySystem
RefreshFactions();
}
- private void RefreshFactions()
- {
-
- _factions = _protoManager.EnumeratePrototypes().ToFrozenDictionary(
- faction => faction.ID,
- faction => new FactionData
- {
- Friendly = faction.Friendly.ToHashSet(),
- Hostile = faction.Hostile.ToHashSet()
-
- });
-
- foreach (var comp in EntityQuery(true))
- {
- comp.FriendlyFactions.Clear();
- comp.HostileFactions.Clear();
- RefreshFactions(comp);
- }
- }
-
///
/// Makes the source faction hostile to the target faction, 1-way.
///
@@ -267,5 +255,23 @@ public sealed partial class NpcFactionSystem : EntitySystem
sourceFaction.Hostile.Add(target);
RefreshFactions();
}
-}
+ private void RefreshFactions()
+ {
+ _factions = _proto.EnumeratePrototypes().ToFrozenDictionary(
+ faction => faction.ID,
+ faction => new FactionData
+ {
+ Friendly = faction.Friendly.ToHashSet(),
+ Hostile = faction.Hostile.ToHashSet()
+ });
+
+ var query = AllEntityQuery();
+ while (query.MoveNext(out var uid, out var comp))
+ {
+ comp.FriendlyFactions.Clear();
+ comp.HostileFactions.Clear();
+ RefreshFactions((uid, comp));
+ }
+ }
+}