Add Slowdown to Dragging Items that Slow when Held (#29364)
* Add slowdown to dragging Items that slow when held * Heh, fancy * Heh, fancy * rename SetMovementSpeedModifiers to GetHeldMovementSpeedModifiers because it was not setting anything
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@@ -29,7 +29,7 @@ public sealed class HeldSpeedModifierSystem : EntitySystem
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnRefreshMovementSpeedModifiers(EntityUid uid, HeldSpeedModifierComponent component, HeldRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
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public (float,float) GetHeldMovementSpeedModifiers(EntityUid uid, HeldSpeedModifierComponent component)
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{
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var walkMod = component.WalkModifier;
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var sprintMod = component.SprintModifier;
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@@ -39,6 +39,12 @@ public sealed class HeldSpeedModifierSystem : EntitySystem
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sprintMod = clothingSpeedModifier.SprintModifier;
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}
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return (walkMod, sprintMod);
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}
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private void OnRefreshMovementSpeedModifiers(EntityUid uid, HeldSpeedModifierComponent component, HeldRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
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{
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var (walkMod, sprintMod) = GetHeldMovementSpeedModifiers(uid, component);
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args.Args.ModifySpeed(walkMod, sprintMod);
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}
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}
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@@ -8,6 +8,7 @@ using Content.Shared.Hands;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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@@ -43,6 +44,7 @@ public sealed class PullingSystem : EntitySystem
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
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public override void Initialize()
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{
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@@ -192,6 +194,14 @@ public sealed class PullingSystem : EntitySystem
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private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
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{
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var (walkMod, sprintMod) =
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_clothingMoveSpeed.GetHeldMovementSpeedModifiers(component.Pulling.Value, heldMoveSpeed);
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args.ModifySpeed(walkMod, sprintMod);
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return;
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}
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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@@ -459,6 +469,7 @@ public sealed class PullingSystem : EntitySystem
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// Messaging
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var message = new PullStartedMessage(pullerUid, pullableUid);
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_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
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_alertsSystem.ShowAlert(pullerUid, pullerComp.PullingAlert);
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_alertsSystem.ShowAlert(pullableUid, pullableComp.PulledAlert);
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