Replace MapIndices with Vector2i (#2228)

* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-10-11 15:21:21 +02:00
committed by GitHub
parent 5127824716
commit 753ca81865
35 changed files with 224 additions and 211 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
@@ -13,9 +14,9 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
public const byte ChunkSize = 8;
protected float AccumulatedFrameTime;
public static MapIndices GetGasChunkIndices(MapIndices indices)
public static Vector2i GetGasChunkIndices(Vector2i indices)
{
return new MapIndices((int) Math.Floor((float) indices.X / ChunkSize) * ChunkSize, (int) MathF.Floor((float) indices.Y / ChunkSize) * ChunkSize);
return new Vector2i((int) Math.Floor((float) indices.X / ChunkSize) * ChunkSize, (int) MathF.Floor((float) indices.Y / ChunkSize) * ChunkSize);
}
[Serializable, NetSerializable]
@@ -85,9 +86,9 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
{
public GridId GridId { get; }
public List<(MapIndices, GasOverlayData)> OverlayData { get; }
public List<(Vector2i, GasOverlayData)> OverlayData { get; }
public GasOverlayMessage(GridId gridIndices, List<(MapIndices,GasOverlayData)> overlayData)
public GasOverlayMessage(GridId gridIndices, List<(Vector2i,GasOverlayData)> overlayData)
{
GridId = gridIndices;
OverlayData = overlayData;