Replace MapIndices with Vector2i (#2228)

* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-10-11 15:21:21 +02:00
committed by GitHub
parent 5127824716
commit 753ca81865
35 changed files with 224 additions and 211 deletions

View File

@@ -120,7 +120,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
if (!gridEnt.TryGetComponent<GridAtmosphereComponent>(out var gam)) continue;
var entityTile = grid.GetTileRef(entity.Transform.Coordinates).GridIndices;
var baseTile = new MapIndices(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));
var baseTile = new Vector2i(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));
var debugOverlayContent = new AtmosDebugOverlayData[LocalViewRange * LocalViewRange];
var index = 0;
@@ -128,8 +128,8 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
for (var x = 0; x < LocalViewRange; x++)
{
var mapIndices = new MapIndices(baseTile.X + x, baseTile.Y + y);
debugOverlayContent[index++] = ConvertTileToData(gam.GetTile(mapIndices));
var Vector2i = new Vector2i(baseTile.X + x, baseTile.Y + y);
debugOverlayContent[index++] = ConvertTileToData(gam.GetTile(Vector2i));
}
}