Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i * Update da submodule * AA EE II OO U U Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -120,7 +120,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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if (!gridEnt.TryGetComponent<GridAtmosphereComponent>(out var gam)) continue;
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var entityTile = grid.GetTileRef(entity.Transform.Coordinates).GridIndices;
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var baseTile = new MapIndices(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));
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var baseTile = new Vector2i(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));
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var debugOverlayContent = new AtmosDebugOverlayData[LocalViewRange * LocalViewRange];
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var index = 0;
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@@ -128,8 +128,8 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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{
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for (var x = 0; x < LocalViewRange; x++)
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{
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var mapIndices = new MapIndices(baseTile.X + x, baseTile.Y + y);
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debugOverlayContent[index++] = ConvertTileToData(gam.GetTile(mapIndices));
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var Vector2i = new Vector2i(baseTile.X + x, baseTile.Y + y);
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debugOverlayContent[index++] = ConvertTileToData(gam.GetTile(Vector2i));
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}
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}
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