Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i * Update da submodule * AA EE II OO U U Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
@@ -12,17 +13,17 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
|
||||
public override void RepopulateTiles() { }
|
||||
|
||||
public override bool IsSpace(MapIndices indices)
|
||||
public override bool IsSpace(Vector2i indices)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override TileAtmosphere? GetTile(MapIndices indices, bool createSpace = true)
|
||||
public override TileAtmosphere? GetTile(Vector2i indices, bool createSpace = true)
|
||||
{
|
||||
return new TileAtmosphere(this, GridId.Invalid, indices, new GasMixture(2500, AtmosphereSystem), true);
|
||||
}
|
||||
|
||||
protected override IEnumerable<AirtightComponent> GetObstructingComponents(MapIndices indices)
|
||||
protected override IEnumerable<AirtightComponent> GetObstructingComponents(Vector2i indices)
|
||||
{
|
||||
return Enumerable.Empty<AirtightComponent>();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user