Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i * Update da submodule * AA EE II OO U U Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -18,7 +18,7 @@ namespace Content.IntegrationTests.Tests.Pathfinding
|
||||
public async Task Test()
|
||||
{
|
||||
var server = StartServerDummyTicker();
|
||||
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
var pathfindingSystem = EntitySystem.Get<PathfindingSystem>();
|
||||
@@ -28,32 +28,32 @@ namespace Content.IntegrationTests.Tests.Pathfinding
|
||||
var mapId = mapMan.CreateMap(new MapId(1));
|
||||
var gridId = new GridId(2);
|
||||
mapMan.CreateGrid(mapId, gridId);
|
||||
var chunkTile = mapMan.GetGrid(gridId).GetTileRef(new MapIndices(0, 0));
|
||||
var chunkTile = mapMan.GetGrid(gridId).GetTileRef(new Vector2i(0, 0));
|
||||
var chunk = pathfindingSystem.GetChunk(chunkTile);
|
||||
Assert.That(chunk.Nodes.Length == PathfindingChunk.ChunkSize * PathfindingChunk.ChunkSize);
|
||||
|
||||
|
||||
// Neighbors
|
||||
var chunkNeighbors = chunk.GetNeighbors().ToList();
|
||||
Assert.That(chunkNeighbors.Count == 0);
|
||||
var neighborChunkTile = mapMan.GetGrid(gridId).GetTileRef(new MapIndices(PathfindingChunk.ChunkSize, PathfindingChunk.ChunkSize));
|
||||
var neighborChunkTile = mapMan.GetGrid(gridId).GetTileRef(new Vector2i(PathfindingChunk.ChunkSize, PathfindingChunk.ChunkSize));
|
||||
var neighborChunk = pathfindingSystem.GetChunk(neighborChunkTile);
|
||||
chunkNeighbors = chunk.GetNeighbors().ToList();
|
||||
Assert.That(chunkNeighbors.Count == 1);
|
||||
|
||||
|
||||
// Directions
|
||||
Assert.That(PathfindingHelpers.RelativeDirection(neighborChunk, chunk) == Direction.NorthEast);
|
||||
Assert.That(PathfindingHelpers.RelativeDirection(chunk.Nodes[0, 1], chunk.Nodes[0, 0]) == Direction.North);
|
||||
|
||||
|
||||
// Nodes
|
||||
var node = chunk.Nodes[1, 1];
|
||||
var nodeNeighbors = node.GetNeighbors().ToList();
|
||||
Assert.That(nodeNeighbors.Count == 8);
|
||||
|
||||
|
||||
// Bottom-left corner with no chunk neighbor
|
||||
node = chunk.Nodes[0, 0];
|
||||
nodeNeighbors = node.GetNeighbors().ToList();
|
||||
Assert.That(nodeNeighbors.Count == 3);
|
||||
|
||||
|
||||
// Given we have 1 NE neighbor then NE corner should have 4 neighbors due to the 1 extra from the neighbor chunk
|
||||
node = chunk.Nodes[PathfindingChunk.ChunkSize - 1, PathfindingChunk.ChunkSize - 1];
|
||||
nodeNeighbors = node.GetNeighbors().ToList();
|
||||
@@ -62,4 +62,4 @@ namespace Content.IntegrationTests.Tests.Pathfinding
|
||||
await server.WaitIdleAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user