Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit * remove helper * fixes * small fix
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@@ -0,0 +1,59 @@
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.GameObjects.Components.Fluids
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{
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[RegisterComponent]
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public class SpillableComponent : Component
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{
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public override string Name => "Spillable";
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/// <summary>
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/// Transfers solution from the held container to the floor.
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/// </summary>
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[Verb]
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private sealed class SpillTargetVerb : Verb<SpillableComponent>
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{
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protected override void GetData(IEntity user, SpillableComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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!component.Owner.TryGetComponent(out SolutionContainerComponent solutionComponent) ||
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!solutionComponent.CanRemoveSolutions)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Spill liquid");
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data.Visibility = solutionComponent.CurrentVolume > ReagentUnit.Zero ? VerbVisibility.Visible : VerbVisibility.Disabled;
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}
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protected override void Activate(IEntity user, SpillableComponent component)
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{
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if (component.Owner.TryGetComponent<SolutionContainerComponent>(out var solutionComponent))
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{
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if (!solutionComponent.CanRemoveSolutions)
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{
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user.PopupMessage(user, Loc.GetString("You can't pour anything from {0:theName}!", component.Owner));
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}
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if (solutionComponent.CurrentVolume.Float() <= 0)
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{
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user.PopupMessage(user, Loc.GetString("{0:theName} is empty!", component.Owner));
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}
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// Need this as when we split the component's owner may be deleted
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var entityLocation = component.Owner.Transform.Coordinates;
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var solution = solutionComponent.SplitSolution(solutionComponent.CurrentVolume);
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solution.SpillAt(entityLocation, "PuddleSmear");
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}
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}
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}
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}
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}
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