Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit * remove helper * fixes * small fix
This commit is contained in:
@@ -0,0 +1,544 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System;
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namespace Content.Server.GameObjects.Components.Chemistry
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{
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/// <summary>
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/// ECS component that manages a liquid solution of reagents.
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/// </summary>
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[RegisterComponent]
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public class SolutionContainerComponent : SharedSolutionContainerComponent, IExamine
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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private IEnumerable<ReactionPrototype> _reactions;
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private string _fillInitState;
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private int _fillInitSteps;
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private string _fillPathString = "Objects/Specific/Chemistry/fillings.rsi";
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private ResourcePath _fillPath;
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private SpriteSpecifier _fillSprite;
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private AudioSystem _audioSystem;
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private ChemistrySystem _chemistrySystem;
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private SpriteComponent _spriteComponent;
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/// <summary>
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/// The total volume of all the of the reagents in the container.
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/// </summary>
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[ViewVariables]
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public ReagentUnit CurrentVolume => Solution.TotalVolume;
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/// <summary>
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/// The volume without reagents remaining in the container.
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/// </summary>
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[ViewVariables]
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public ReagentUnit EmptyVolume => MaxVolume - CurrentVolume;
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/// <summary>
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/// The current blended color of all the reagents in the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Color SubstanceColor { get; private set; }
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/// <summary>
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/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public SolutionContainerCaps Capabilities { get; set; }
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/// <summary>
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/// The contained solution.
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/// </summary>
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[ViewVariables]
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public Solution Solution { get; set; }
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/// <summary>
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/// The maximum volume of the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit MaxVolume { get; set; }
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public IReadOnlyList<Solution.ReagentQuantity> ReagentList => Solution.Contents;
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public bool CanExamineContents => (Capabilities & SolutionContainerCaps.NoExamine) == 0;
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public bool CanUseWithChemDispenser => (Capabilities & SolutionContainerCaps.FitsInDispenser) != 0;
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public bool CanAddSolutions => (Capabilities & SolutionContainerCaps.AddTo) != 0;
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public bool CanRemoveSolutions => (Capabilities & SolutionContainerCaps.RemoveFrom) != 0;
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => MaxVolume, "maxVol", ReagentUnit.New(0));
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serializer.DataField(this, x => Solution, "contents", new Solution());
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serializer.DataField(this, x => Capabilities, "caps", SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom);
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serializer.DataField(ref _fillInitState, "fillingState", string.Empty);
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serializer.DataField(ref _fillInitSteps, "fillingSteps", 7);
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}
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = EntitySystem.Get<AudioSystem>();
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_chemistrySystem = _entitySystemManager.GetEntitySystem<ChemistrySystem>();
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_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
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}
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protected override void Startup()
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{
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base.Startup();
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RecalculateColor();
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if (!string.IsNullOrEmpty(_fillInitState))
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{
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_spriteComponent = Owner.GetComponent<SpriteComponent>();
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_fillPath = new ResourcePath(_fillPathString);
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_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + (_fillInitSteps - 1));
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_spriteComponent.AddLayerWithSprite(_fillSprite);
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UpdateFillIcon();
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}
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}
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public void RemoveAllSolution()
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{
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Solution.RemoveAllSolution();
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OnSolutionChanged(false);
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}
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public bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
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{
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if (!ContainsReagent(reagentId, out var currentQuantity))
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{
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return false;
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}
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Solution.RemoveReagent(reagentId, quantity);
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OnSolutionChanged(false);
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return true;
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}
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/// <summary>
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/// Attempt to remove the specified quantity from this solution
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/// </summary>
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/// <param name="quantity">Quantity of this solution to remove</param>
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/// <returns>Whether or not the solution was successfully removed</returns>
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public bool TryRemoveSolution(ReagentUnit quantity)
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{
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if (CurrentVolume == 0)
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{
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return false;
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}
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Solution.RemoveSolution(quantity);
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OnSolutionChanged(false);
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return true;
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}
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public Solution SplitSolution(ReagentUnit quantity)
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{
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var solutionSplit = Solution.SplitSolution(quantity);
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OnSolutionChanged(false);
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return solutionSplit;
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}
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protected void RecalculateColor()
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{
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if (Solution.TotalVolume == 0)
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{
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SubstanceColor = Color.Transparent;
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return;
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}
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Color mixColor = default;
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var runningTotalQuantity = ReagentUnit.New(0);
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foreach (var reagent in Solution)
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{
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runningTotalQuantity += reagent.Quantity;
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if (!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
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{
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continue;
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}
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if (mixColor == default)
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{
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mixColor = proto.SubstanceColor;
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continue;
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}
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var interpolateValue = (1 / runningTotalQuantity.Float()) * reagent.Quantity.Float();
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mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor, interpolateValue);
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}
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SubstanceColor = mixColor;
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}
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/// <summary>
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/// Transfers solution from the held container to the target container.
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/// </summary>
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[Verb]
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private sealed class FillTargetVerb : Verb<SolutionContainerComponent>
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{
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protected override void GetData(IEntity user, SolutionContainerComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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!user.TryGetComponent<HandsComponent>(out var hands) ||
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hands.GetActiveHand == null ||
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hands.GetActiveHand.Owner == component.Owner ||
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!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var solution) ||
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!solution.CanRemoveSolutions ||
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!component.CanAddSolutions)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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var heldEntityName = hands.GetActiveHand.Owner?.Prototype?.Name ?? "<Item>";
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var myName = component.Owner.Prototype?.Name ?? "<Item>";
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var locHeldEntityName = Loc.GetString(heldEntityName);
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var locMyName = Loc.GetString(myName);
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("Transfer liquid from [{0}] to [{1}].", locHeldEntityName, locMyName);
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}
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protected override void Activate(IEntity user, SolutionContainerComponent component)
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{
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if (!user.TryGetComponent<HandsComponent>(out var hands) || hands.GetActiveHand == null)
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{
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return;
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}
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if (!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var handSolutionComp) ||
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!handSolutionComp.CanRemoveSolutions ||
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!component.CanAddSolutions)
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{
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return;
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}
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var transferQuantity = ReagentUnit.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume, ReagentUnit.New(10));
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if (transferQuantity <= 0)
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{
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return;
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}
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var transferSolution = handSolutionComp.SplitSolution(transferQuantity);
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component.TryAddSolution(transferSolution);
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}
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!CanExamineContents)
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{
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return;
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}
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if (ReagentList.Count == 0)
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{
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message.AddText(Loc.GetString("It's empty."));
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}
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else if (ReagentList.Count == 1)
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{
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var reagent = ReagentList[0];
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
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{
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var colorStr = $" [color={proto.GetSubstanceTextColor().ToHexNoAlpha()}]";
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message.AddText(Loc.GetString("It contains a"));
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message.AddMarkup(colorStr + Loc.GetString(proto.PhysicalDescription) + "[/color] ");
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message.AddText(Loc.GetString("substance."));
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}
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}
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else
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{
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var reagent = ReagentList.Max();
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
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{
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var colorStr = $" [color={SubstanceColor.ToHexNoAlpha()}]";
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message.AddText(Loc.GetString("It contains a"));
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message.AddMarkup(colorStr + Loc.GetString(proto.PhysicalDescription) + "[/color] ");
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message.AddText(Loc.GetString("mixture of substances."));
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}
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}
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}
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/// <summary>
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/// Transfers solution from a target container to the held container.
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/// </summary>
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[Verb]
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private sealed class EmptyTargetVerb : Verb<SolutionContainerComponent>
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{
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protected override void GetData(IEntity user, SolutionContainerComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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!user.TryGetComponent<HandsComponent>(out var hands) ||
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hands.GetActiveHand == null ||
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hands.GetActiveHand.Owner == component.Owner ||
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!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var solution) ||
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!solution.CanAddSolutions ||
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!component.CanRemoveSolutions)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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var heldEntityName = hands.GetActiveHand.Owner?.Prototype?.Name ?? "<Item>";
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var myName = component.Owner.Prototype?.Name ?? "<Item>";
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var locHeldEntityName = Loc.GetString(heldEntityName);
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var locMyName = Loc.GetString(myName);
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("Transfer liquid from [{0}] to [{1}].", locMyName, locHeldEntityName);
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return;
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}
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protected override void Activate(IEntity user, SolutionContainerComponent component)
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{
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if (!user.TryGetComponent<HandsComponent>(out var hands) || hands.GetActiveHand == null)
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{
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return;
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}
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if(!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var handSolutionComp) ||
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!handSolutionComp.CanAddSolutions ||
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!component.CanRemoveSolutions)
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{
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return;
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}
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var transferQuantity = ReagentUnit.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume, ReagentUnit.New(10));
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if (transferQuantity <= 0)
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{
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return;
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}
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var transferSolution = component.SplitSolution(transferQuantity);
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handSolutionComp.TryAddSolution(transferSolution);
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}
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}
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private void CheckForReaction()
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{
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bool checkForNewReaction = false;
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while (true)
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{
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//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
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//Check the solution for every reaction
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foreach (var reaction in _reactions)
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{
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if (SolutionValidReaction(reaction, out var unitReactions))
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{
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PerformReaction(reaction, unitReactions);
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checkForNewReaction = true;
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break;
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}
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}
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//Check for a new reaction if a reaction occurs, run loop again.
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if (checkForNewReaction)
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{
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checkForNewReaction = false;
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continue;
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}
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return;
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}
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}
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public bool TryAddReagent(string reagentId, ReagentUnit quantity, out ReagentUnit acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
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{
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var toAcceptQuantity = MaxVolume - Solution.TotalVolume;
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if (quantity > toAcceptQuantity)
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{
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acceptedQuantity = toAcceptQuantity;
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if (acceptedQuantity == 0) return false;
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}
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else
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{
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acceptedQuantity = quantity;
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}
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Solution.AddReagent(reagentId, acceptedQuantity);
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if (!skipColor) {
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RecalculateColor();
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}
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if(!skipReactionCheck)
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CheckForReaction();
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OnSolutionChanged(skipColor);
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return true;
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}
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public bool TryAddSolution(Solution solution, bool skipReactionCheck = false, bool skipColor = false)
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{
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if (solution.TotalVolume > (MaxVolume - Solution.TotalVolume))
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return false;
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Solution.AddSolution(solution);
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if (!skipColor) {
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RecalculateColor();
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}
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if(!skipReactionCheck)
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CheckForReaction();
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OnSolutionChanged(skipColor);
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return true;
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}
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/// <summary>
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/// Checks if a solution has the reactants required to cause a specified reaction.
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/// </summary>
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/// <param name="solution">The solution to check for reaction conditions.</param>
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/// <param name="reaction">The reaction whose reactants will be checked for in the solution.</param>
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/// <param name="unitReactions">The number of times the reaction can occur with the given solution.</param>
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/// <returns></returns>
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private bool SolutionValidReaction(ReactionPrototype reaction, out ReagentUnit unitReactions)
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{
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unitReactions = ReagentUnit.MaxValue; //Set to some impossibly large number initially
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foreach (var reactant in reaction.Reactants)
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{
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if (!ContainsReagent(reactant.Key, out ReagentUnit reagentQuantity))
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{
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return false;
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}
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var currentUnitReactions = reagentQuantity / reactant.Value.Amount;
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if (currentUnitReactions < unitReactions)
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{
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unitReactions = currentUnitReactions;
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}
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}
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if (unitReactions == 0)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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/// <summary>
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/// Perform a reaction on a solution. This assumes all reaction criteria have already been checked and are met.
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/// </summary>
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/// <param name="solution">Solution to be reacted.</param>
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/// <param name="reaction">Reaction to occur.</param>
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/// <param name="unitReactions">The number of times to cause this reaction.</param>
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private void PerformReaction(ReactionPrototype reaction, ReagentUnit unitReactions)
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{
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//Remove non-catalysts
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foreach (var reactant in reaction.Reactants)
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{
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if (!reactant.Value.Catalyst)
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{
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var amountToRemove = unitReactions * reactant.Value.Amount;
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TryRemoveReagent(reactant.Key, amountToRemove);
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}
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}
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// Add products
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foreach (var product in reaction.Products)
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{
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TryAddReagent(product.Key, product.Value * unitReactions, out var acceptedQuantity, true);
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}
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// Trigger reaction effects
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foreach (var effect in reaction.Effects)
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{
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effect.React(Owner, unitReactions.Double());
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}
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// Play reaction sound client-side
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_audioSystem.PlayAtCoords("/Audio/Effects/Chemistry/bubbles.ogg", Owner.Transform.Coordinates);
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}
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/// <summary>
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/// Check if the solution contains the specified reagent.
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/// </summary>
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/// <param name="reagentId">The reagent to check for.</param>
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/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
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/// <returns>Return true if the solution contains the reagent.</returns>
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public bool ContainsReagent(string reagentId, out ReagentUnit quantity)
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{
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foreach (var reagent in Solution.Contents)
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{
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if (reagent.ReagentId == reagentId)
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{
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quantity = reagent.Quantity;
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return true;
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}
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}
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quantity = ReagentUnit.New(0);
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return false;
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}
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public string GetMajorReagentId()
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{
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if (Solution.Contents.Count == 0)
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{
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return "";
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||||
}
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||||
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var majorReagent = Solution.Contents.OrderByDescending(reagent => reagent.Quantity).First();;
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return majorReagent.ReagentId;
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}
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protected void UpdateFillIcon()
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{
|
||||
if (string.IsNullOrEmpty(_fillInitState))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var percentage = (CurrentVolume / MaxVolume).Double();
|
||||
var level = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);
|
||||
|
||||
//Transformed glass uses special fancy sprites so we don't bother
|
||||
if (level == 0 || (Owner.TryGetComponent<TransformableContainerComponent>(out var transformComp) && transformComp.Transformed))
|
||||
{
|
||||
_spriteComponent.LayerSetColor(1, Color.Transparent);
|
||||
return;
|
||||
}
|
||||
|
||||
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + level);
|
||||
_spriteComponent.LayerSetSprite(1, _fillSprite);
|
||||
_spriteComponent.LayerSetColor(1, SubstanceColor);
|
||||
}
|
||||
|
||||
protected virtual void OnSolutionChanged(bool skipColor)
|
||||
{
|
||||
if (!skipColor)
|
||||
{
|
||||
RecalculateColor();
|
||||
}
|
||||
|
||||
UpdateFillIcon();
|
||||
_chemistrySystem.HandleSolutionChange(Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user