Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit * remove helper * fixes * small fix
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@@ -48,22 +48,22 @@ namespace Content.Server.GameObjects.Components.Chemistry
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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//Get target solution component
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if (!Owner.TryGetComponent<SolutionComponent>(out var targetSolution))
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if (!Owner.TryGetComponent<SolutionContainerComponent>(out var targetSolution))
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return false;
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//Get attack solution component
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var attackEntity = eventArgs.Using;
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if (!attackEntity.TryGetComponent<SolutionComponent>(out var attackSolution))
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if (!attackEntity.TryGetComponent<SolutionContainerComponent>(out var attackSolution))
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return false;
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// Calculate possibe solution transfer
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if (targetSolution.CanPourIn && attackSolution.CanPourOut)
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if (targetSolution.CanAddSolutions && attackSolution.CanRemoveSolutions)
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{
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// default logic (beakers and glasses)
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// transfer solution from object in hand to attacked
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return TryTransfer(eventArgs, attackSolution, targetSolution);
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}
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else if (targetSolution.CanPourOut && attackSolution.CanPourIn)
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else if (targetSolution.CanRemoveSolutions && attackSolution.CanAddSolutions)
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{
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// storage tanks and sinks logic
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// drain solution from attacked object to object in hand
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@@ -74,26 +74,38 @@ namespace Content.Server.GameObjects.Components.Chemistry
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return false;
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}
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bool TryTransfer(InteractUsingEventArgs eventArgs, SolutionComponent fromSolution, SolutionComponent toSolution)
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bool TryTransfer(InteractUsingEventArgs eventArgs, SolutionContainerComponent fromSolution, SolutionContainerComponent toSolution)
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{
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var fromEntity = fromSolution.Owner;
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if (!fromEntity.TryGetComponent<PourableComponent>(out var fromPourable))
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return false;
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = ReagentUnit.Min(fromPourable.TransferAmount, toSolution.EmptyVolume);
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if (realTransferAmount <= 0) //Special message if container is full
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if (!fromEntity.TryGetComponent<PourableComponent>(out var fromPourable))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Container is full"));
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return false;
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = ReagentUnit.Min(fromPourable.TransferAmount, toSolution.EmptyVolume);
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if (realTransferAmount <= 0) // Special message if container is full
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:theName} is full!", toSolution.Owner));
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return false;
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = fromSolution.SplitSolution(realTransferAmount);
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if (!toSolution.TryAddSolution(removedSolution))
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return false;
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
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if (removedSolution.TotalVolume <= ReagentUnit.Zero)
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{
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return false;
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}
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if (!toSolution.TryAddSolution(removedSolution))
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{
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return false;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You transfer {0}u to {1:theName}.", removedSolution.TotalVolume, toSolution.Owner));
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return true;
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}
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