Resolves ExpendableLightVisualizer is Obsolete (#13888)
This commit is contained in:
@@ -1,14 +1,55 @@
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using Content.Client.Light.EntitySystems;
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using Content.Shared.Light.Component;
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using Robust.Shared.Audio;
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namespace Content.Client.Light.Components
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namespace Content.Client.Light.Components;
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/// <summary>
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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[RegisterComponent]
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public sealed class ExpendableLightComponent : SharedExpendableLightComponent
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{
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/// <summary>
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// The icon state used by expendable lights when the they have been completely expended.
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/// </summary>
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[RegisterComponent]
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public sealed class ExpendableLightComponent : SharedExpendableLightComponent
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{
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public IPlayingAudioStream? PlayingStream { get; set; }
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}
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[DataField("iconStateSpent")]
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public string? IconStateSpent;
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/// <summary>
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/// The icon state used by expendable lights while they are lit.
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/// </summary>
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[DataField("iconStateLit")]
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public string? IconStateLit;
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/// <summary>
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/// The sprite layer shader used while the expendable light is lit.
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/// </summary>
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[DataField("spriteShaderLit")]
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public string? SpriteShaderLit = null;
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/// <summary>
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/// The sprite layer shader used after the expendable light has burnt out.
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/// </summary>
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[DataField("spriteShaderSpent")]
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public string? SpriteShaderSpent = null;
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/// <summary>
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/// The sprite layer shader used after the expendable light has burnt out.
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/// </summary>
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[DataField("glowColorLit")]
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public Color? GlowColorLit = null;
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/// <summary>
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/// The sound that plays when the expendable light is lit.
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/// </summary>
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[Access(typeof(ExpendableLightSystem))]
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public IPlayingAudioStream? PlayingStream;
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}
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public enum ExpendableLightVisualLayers : byte
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{
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Base = 0,
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Glow = 1,
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Overlay = 2,
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}
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@@ -1,9 +1,15 @@
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using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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namespace Content.Client.Light.EntitySystems;
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public sealed class ExpendableLightSystem : EntitySystem
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public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComponent>
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{
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[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -15,4 +21,71 @@ public sealed class ExpendableLightSystem : EntitySystem
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{
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component.PlayingStream?.Stop();
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}
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protected override void OnAppearanceChange(EntityUid uid, ExpendableLightComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<string>(uid, ExpendableLightVisuals.Behavior, out var lightBehaviourID, args.Component)
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&& TryComp<LightBehaviourComponent>(uid, out var lightBehaviour))
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{
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lightBehaviour.StopLightBehaviour();
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if (!string.IsNullOrEmpty(lightBehaviourID))
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{
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lightBehaviour.StartLightBehaviour(lightBehaviourID);
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}
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else if (TryComp<PointLightComponent>(uid, out var light))
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{
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_pointLightSystem.SetEnabled(uid, false, light);
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}
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}
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if (!AppearanceSystem.TryGetData<ExpendableLightState>(uid, ExpendableLightVisuals.State, out var state, args.Component))
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return;
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switch (state)
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{
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case ExpendableLightState.Lit:
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comp.PlayingStream?.Stop();
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comp.PlayingStream = _audioSystem.PlayPvs(
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comp.LoopedSound,
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uid,
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SharedExpendableLightComponent.LoopedSoundParams
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);
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if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out var layerIdx, true))
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{
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if (!string.IsNullOrWhiteSpace(comp.IconStateLit))
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args.Sprite.LayerSetState(layerIdx, comp.IconStateLit);
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if (!string.IsNullOrWhiteSpace(comp.SpriteShaderLit))
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args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderLit);
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else
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args.Sprite.LayerSetShader(layerIdx, null, null);
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if (comp.GlowColorLit.HasValue)
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args.Sprite.LayerSetColor(layerIdx, comp.GlowColorLit.Value);
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args.Sprite.LayerSetVisible(layerIdx, true);
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}
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if (comp.GlowColorLit.HasValue)
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args.Sprite.LayerSetColor(ExpendableLightVisualLayers.Glow, comp.GlowColorLit.Value);
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args.Sprite.LayerSetVisible(ExpendableLightVisualLayers.Glow, true);
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break;
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case ExpendableLightState.Dead:
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comp.PlayingStream?.Stop();
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if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out layerIdx, true))
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{
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if (!string.IsNullOrWhiteSpace(comp.IconStateSpent))
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args.Sprite.LayerSetState(layerIdx, comp.IconStateSpent);
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if (!string.IsNullOrWhiteSpace(comp.SpriteShaderSpent))
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args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderSpent);
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else
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args.Sprite.LayerSetShader(layerIdx, null, null);
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}
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args.Sprite.LayerSetVisible(ExpendableLightVisualLayers.Glow, false);
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break;
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}
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}
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}
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@@ -1,80 +0,0 @@
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using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Light.Visualizers
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{
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[UsedImplicitly]
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public sealed class ExpendableLightVisualizer : AppearanceVisualizer
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{
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[DataField("iconStateSpent")]
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public string? IconStateSpent { get; set; }
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[DataField("iconStateOn")]
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public string? IconStateLit { get; set; }
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ExpendableLightComponent? expendableLight))
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return;
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
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{
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if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent? lightBehaviour))
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{
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lightBehaviour.StopLightBehaviour();
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if (lightBehaviourID != string.Empty)
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{
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lightBehaviour.StartLightBehaviour(lightBehaviourID);
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}
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else if (entities.TryGetComponent(component.Owner, out PointLightComponent? light))
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{
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light.Enabled = false;
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}
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}
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}
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if (!component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state))
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return;
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switch (state)
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{
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case ExpendableLightState.Lit:
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expendableLight.PlayingStream?.Stop();
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expendableLight.PlayingStream = entities.EntitySysManager.GetEntitySystem<SharedAudioSystem>().PlayPvs(
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expendableLight.LoopedSound,
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expendableLight.Owner,
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SharedExpendableLightComponent.LoopedSoundParams);
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if (!string.IsNullOrWhiteSpace(IconStateLit))
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{
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sprite.LayerSetState(2, IconStateLit);
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sprite.LayerSetShader(2, "shaded");
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}
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sprite.LayerSetVisible(1, true);
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break;
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case ExpendableLightState.Dead:
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expendableLight.PlayingStream?.Stop();
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if (!string.IsNullOrWhiteSpace(IconStateSpent))
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{
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sprite.LayerSetState(0, IconStateSpent);
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sprite.LayerSetShader(0, "shaded");
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}
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sprite.LayerSetVisible(1, false);
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break;
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}
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}
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}
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}
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@@ -18,8 +18,10 @@
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- type: Sprite
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sprite: Objects/Misc/torch.rsi
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layers:
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- state: torch_unlit
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- state: lit_overlay
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- map: [ enum.ExpendableLightVisualLayers.Base ]
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state: torch_unlit
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- map: [ enum.ExpendableLightVisualLayers.Glow ]
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state: lit_overlay
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color: "#FFFFFF"
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visible: false
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shader: unshaded
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@@ -33,8 +35,6 @@
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graph: LightTorch
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node: torch
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- type: Appearance
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visuals:
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- type: ExpendableLightVisualizer
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- type: PointLight
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enabled: false
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color: "#E25822"
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@@ -24,12 +24,15 @@
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- type: Sprite
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sprite: Objects/Misc/flare.rsi
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layers:
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- state: flare_base
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- state: flare_burn
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- map: [ enum.ExpendableLightVisualLayers.Base ]
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state: flare_base
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- map: [ enum.ExpendableLightVisualLayers.Glow ]
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state: flare_burn
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color: "#FFFFFF"
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visible: false
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shader: unshaded
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- state: flare_unlit
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- map: [ enum.ExpendableLightVisualLayers.Overlay ]
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state: flare_unlit
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color: "#FF0000"
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- type: Icon
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sprite: Objects/Misc/flare.rsi
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@@ -38,8 +41,6 @@
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sprite: Objects/Misc/flare.rsi
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heldPrefix: unlit
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- type: Appearance
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visuals:
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- type: ExpendableLightVisualizer
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- type: PointLight
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enabled: false
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color: "#FF8080"
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@@ -9,29 +9,29 @@
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spentName: expendable-light-spent-green-glowstick-name
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spentDesc: expendable-light-spent-glowstick-desc
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glowDuration: 900 # time in seconds
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glowColorLit: "#00FF00"
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fadeOutDuration: 300
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turnOnBehaviourID: turn_on
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fadeOutBehaviourID: fade_out
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iconStateLit: glowstick_lit
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iconStateSpent: glowstick_unlit
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litSound:
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path: /Audio/Items/Handcuffs/rope_breakout.ogg
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- type: Sprite
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sprite: Objects/Misc/glowstick.rsi
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layers:
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- state: glowstick_base
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- state: glowstick_glow
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color: "#00FF00"
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- map: [ enum.ExpendableLightVisualLayers.Base ]
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state: glowstick_base
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- map: [ enum.ExpendableLightVisualLayers.Glow ]
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state: glowstick_glow
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visible: false
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shader: unshaded
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- state: glowstick_unlit
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color: "#00FF00"
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- map: [ enum.ExpendableLightVisualLayers.Overlay ]
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state: glowstick_unlit
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: unlit
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- type: Appearance
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visuals:
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- type: ExpendableLightVisualizer
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iconStateOn: glowstick_lit
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iconStateSpent: glowstick_unlit
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- type: PointLight
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enabled: false
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color: "#00FF00"
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@@ -70,21 +70,10 @@
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- type: ExpendableLight
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spentName: expendable-light-spent-red-glowstick-name
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glowDuration: 10 # time in seconds
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glowColorLit: "#FF0000"
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fadeOutDuration: 5
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- type: Sprite
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layers:
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- state: glowstick_base
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- state: glowstick_glow
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color: "#FF0000"
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visible: false
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shader: unshaded
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- state: glowstick_unlit
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color: "#FF0000"
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- type: PointLight
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enabled: false
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color: "#FF0000"
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radius: 5
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energy: 0
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- type: entity
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name: purple glowstick
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@@ -93,20 +82,9 @@
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components:
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- type: ExpendableLight
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spentName: expendable-light-spent-purple-glowstick-name
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- type: Sprite
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layers:
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- state: glowstick_base
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- state: glowstick_glow
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color: "#FF00FF"
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visible: false
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shader: unshaded
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- state: glowstick_unlit
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color: "#FF00FF"
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glowColorLit: "#FF00FF"
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- type: PointLight
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enabled: false
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color: "#FF00FF"
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radius: 5
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energy: 0
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- type: entity
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name: yellow glowstick
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@@ -115,21 +93,9 @@
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components:
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- type: ExpendableLight
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spentName: expendable-light-spent-yellow-glowstick-name
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- type: Sprite
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sprite: Objects/Misc/glowstick.rsi
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layers:
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- state: glowstick_base
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- state: glowstick_glow
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color: "#FFFF00"
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visible: false
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shader: unshaded
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- state: glowstick_unlit
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color: "#FFFF00"
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glowColorLit: "#FFFF00"
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- type: PointLight
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enabled: false
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color: "#FFFF00"
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radius: 5
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energy: 0
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- type: entity
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name: blue glowstick
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@@ -138,22 +104,9 @@
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components:
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- type: ExpendableLight
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spentName: expendable-light-spent-blue-glowstick-name
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- type: Sprite
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sprite: Objects/Misc/glowstick.rsi
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layers:
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- state: glowstick_base
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- state: glowstick_glow
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color: "#0000FF"
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visible: false
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shader: unshaded
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- state: glowstick_unlit
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color: "#0000FF"
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heldPrefix: unlit
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glowColorLit: "#0000FF"
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- type: PointLight
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enabled: false
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color: "#0000FF"
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radius: 5
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energy: 0
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# ----------------------------------------------------------------------------
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# THE FOLLOWING ARE ALL DUMMY ENTITIES USED TO TEST THE LIGHT BEHAVIOUR SYSTEM
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Reference in New Issue
Block a user