Give nukies a medic (#8353)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -130,6 +130,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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// TODO: Loot table or something
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// TODO: Loot table or something
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var commanderGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateCommanderGearFull");
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var commanderGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateCommanderGearFull");
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var starterGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateOperativeGearFull");
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var starterGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateOperativeGearFull");
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var medicGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateOperativeMedicFull");
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var spawns = new List<EntityCoordinates>();
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var spawns = new List<EntityCoordinates>();
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@@ -153,15 +154,20 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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string name;
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string name;
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StartingGearPrototype gear;
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StartingGearPrototype gear;
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if (i == 0)
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switch (i)
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{
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{
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case 0:
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name = $"Commander";
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name = $"Commander";
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gear = commanderGear;
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gear = commanderGear;
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}
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break;
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else
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case 1:
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{
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name = $"Operator #{i}";
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gear = medicGear;
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break;
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default:
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name = $"Operator #{i}";
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name = $"Operator #{i}";
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gear = starterGear;
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gear = starterGear;
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break;
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}
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}
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var session = ops[i];
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var session = ops[i];
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