Give nukies a medic (#8353)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-05-26 05:42:01 +10:00
committed by GitHub
parent 5fdd7ff886
commit 74f5f08ae6

View File

@@ -130,6 +130,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
// TODO: Loot table or something
var commanderGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateCommanderGearFull");
var starterGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateOperativeGearFull");
var medicGear = _prototypeManager.Index<StartingGearPrototype>("SyndicateOperativeMedicFull");
var spawns = new List<EntityCoordinates>();
@@ -153,15 +154,20 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
string name;
StartingGearPrototype gear;
if (i == 0)
switch (i)
{
name = $"Commander";
gear = commanderGear;
}
else
{
name = $"Operator #{i}";
gear = starterGear;
case 0:
name = $"Commander";
gear = commanderGear;
break;
case 1:
name = $"Operator #{i}";
gear = medicGear;
break;
default:
name = $"Operator #{i}";
gear = starterGear;
break;
}
var session = ops[i];