Add popup for healing target (#29804)
* Add popup for healing target * hop * huh * fix one * fix showing popup to all
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@@ -10,12 +10,14 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Medical;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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@@ -188,6 +190,12 @@ public sealed class HealingSystem : EntitySystem
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var isNotSelf = user != target;
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if (isNotSelf)
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{
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var msg = Loc.GetString("medical-item-popup-target", ("user", Identity.Entity(user, EntityManager)), ("item", uid));
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_popupSystem.PopupEntity(msg, target, target, PopupType.Medium);
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}
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var delay = isNotSelf
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? component.Delay
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: component.Delay * GetScaledHealingPenalty(user, component);
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