Alert level reloads (#8530)

* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit

* makes alert levels not necessarily require localization

* oops

* sus

* does the same for announcements as well

* oh, that's not how that works at all

* ok, NOW it works

* fixes localization, adds event for when alerts are reloaded

* addresses review
This commit is contained in:
Flipp Syder
2022-06-01 00:40:11 -07:00
committed by GitHub
parent 58cacd12ed
commit 74c7aa9510
3 changed files with 73 additions and 14 deletions

View File

@@ -22,6 +22,15 @@ public sealed class AlertLevelSystem : EntitySystem
public override void Initialize()
{
SubscribeLocalEvent<StationInitializedEvent>(OnStationInitialize);
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
}
public override void Shutdown()
{
base.Shutdown();
_prototypeManager.PrototypesReloaded -= OnPrototypeReload;
}
public override void Update(float time)
@@ -67,6 +76,34 @@ public sealed class AlertLevelSystem : EntitySystem
SetLevel(args.Station, defaultLevel, false, false, true);
}
private void OnPrototypeReload(PrototypesReloadedEventArgs args)
{
if (!args.ByType.TryGetValue(typeof(AlertLevelPrototype), out var alertPrototypes)
|| !alertPrototypes.Modified.TryGetValue(DefaultAlertLevelSet, out var alertObject)
|| alertObject is not AlertLevelPrototype alerts)
{
return;
}
foreach (var comp in EntityQuery<AlertLevelComponent>())
{
comp.AlertLevels = alerts;
if (!comp.AlertLevels.Levels.ContainsKey(comp.CurrentLevel))
{
var defaultLevel = comp.AlertLevels.DefaultLevel;
if (string.IsNullOrEmpty(defaultLevel))
{
defaultLevel = comp.AlertLevels.Levels.Keys.First();
}
SetLevel(comp.Owner, defaultLevel, true, true, true);
}
}
RaiseLocalEvent(new AlertLevelPrototypeReloadedEvent());
}
public float GetAlertLevelDelay(EntityUid station, AlertLevelComponent? alert = null)
{
if (!Resolve(station, ref alert))
@@ -115,10 +152,20 @@ public sealed class AlertLevelSystem : EntitySystem
var stationName = dataComponent.EntityName;
var name = Loc.GetString($"alert-level-{level}").ToLower();
var name = level.ToLower();
if (Loc.TryGetString($"alert-level-{level}", out var locName))
{
name = locName.ToLower();
}
// Announcement text. Is passed into announcementFull.
var announcement = Loc.GetString(detail.Announcement);
var announcement = detail.Announcement;
if (Loc.TryGetString(detail.Announcement, out var locAnnouncement))
{
announcement = locAnnouncement;
}
// The full announcement to be spat out into chat.
var announcementFull = Loc.GetString("alert-level-announcement", ("name", name), ("announcement", announcement));
@@ -150,6 +197,9 @@ public sealed class AlertLevelSystem : EntitySystem
public sealed class AlertLevelDelayFinishedEvent : EntityEventArgs
{}
public sealed class AlertLevelPrototypeReloadedEvent : EntityEventArgs
{}
public sealed class AlertLevelChangedEvent : EntityEventArgs
{
public string AlertLevel { get; }