Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "ProtolatheDatabase";
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
/// <summary>
/// A full list of recipes this protolathe can print.