Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Research
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public override string Name => "ProtolatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
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private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
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private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
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/// <summary>
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/// A full list of recipes this protolathe can print.
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