Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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internal sealed class EmergencyLightSystem : EntitySystem
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{
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private List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
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private readonly List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
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public override void Initialize()
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{
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@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.EntitySystems
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case EmergencyLightComponent.EmergencyLightState.Charging:
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if (_activeLights.Contains(message.Component))
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_activeLights.Add(message.Component);
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break;
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case EmergencyLightComponent.EmergencyLightState.Full:
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case EmergencyLightComponent.EmergencyLightState.Empty:
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