Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

View File

@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class EmergencyLightSystem : EntitySystem
{
private List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
private readonly List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
public override void Initialize()
{
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.EntitySystems
case EmergencyLightComponent.EmergencyLightState.Charging:
if (_activeLights.Contains(message.Component))
_activeLights.Add(message.Component);
break;
case EmergencyLightComponent.EmergencyLightState.Full:
case EmergencyLightComponent.EmergencyLightState.Empty: