Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

View File

@@ -34,8 +34,8 @@ namespace Content.Server.GameObjects.EntitySystems
/// <summary> Allows everyone to open all doors. </summary>
AllowAll
}
private List<ServerDoorComponent> _activeDoors = new List<ServerDoorComponent>();
private readonly List<ServerDoorComponent> _activeDoors = new List<ServerDoorComponent>();
public override void Initialize()
{
@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.EntitySystems
var comp = _activeDoors[i];
if (comp.Deleted)
_activeDoors.RemoveAt(i);
comp.OnUpdate(frameTime);
}
}