Add readonly where it is missing and fix those field names according to their modifiers (#2589)
This commit is contained in:
@@ -17,32 +17,35 @@ using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
// ReSharper disable once RedundantUsingDirective
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Dependency = Robust.Shared.IoC.DependencyAttribute;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem, IResettingEntitySystem
|
||||
{
|
||||
[Robust.Shared.IoC.Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The tiles that have had their atmos data updated since last tick
|
||||
/// </summary>
|
||||
private Dictionary<GridId, HashSet<Vector2i>> _invalidTiles = new Dictionary<GridId, HashSet<Vector2i>>();
|
||||
private readonly Dictionary<GridId, HashSet<Vector2i>> _invalidTiles = new Dictionary<GridId, HashSet<Vector2i>>();
|
||||
|
||||
private Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
|
||||
private readonly Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
|
||||
new Dictionary<IPlayerSession, PlayerGasOverlay>();
|
||||
|
||||
/// <summary>
|
||||
/// Gas data stored in chunks to make PVS / bubbling easier.
|
||||
/// </summary>
|
||||
private Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _overlay =
|
||||
private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _overlay =
|
||||
new Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>>();
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user