Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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public MapCoordinates TargetMap => _target.Transform.MapPosition;
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public EntityCoordinates TargetGrid => _target.Transform.Coordinates;
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public IEntity Target => _target;
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private IEntity _target;
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private readonly IEntity _target;
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/// <inheritdoc />
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public float ArrivalDistance { get; }
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