Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

View File

@@ -16,7 +16,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -37,8 +36,8 @@ namespace Content.Server.GameObjects.Components.Singularity
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[ComponentDependency] private AppearanceComponent? _appearance = default;
[ComponentDependency] private AccessReader? _accessReader = default;
[ComponentDependency] private readonly AppearanceComponent? _appearance = default;
[ComponentDependency] private readonly AccessReader? _accessReader = default;
public override string Name => "Emitter";