Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -16,7 +16,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -37,8 +36,8 @@ namespace Content.Server.GameObjects.Components.Singularity
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[ComponentDependency] private AppearanceComponent? _appearance = default;
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[ComponentDependency] private AccessReader? _accessReader = default;
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[ComponentDependency] private readonly AppearanceComponent? _appearance = default;
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[ComponentDependency] private readonly AccessReader? _accessReader = default;
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public override string Name => "Emitter";
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