Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

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@@ -19,8 +19,8 @@ namespace Content.Server.GameObjects.Components.Damage
[RegisterComponent]
public class DamageOnHighSpeedImpactComponent : Component, ICollideBehavior
{
[Dependency] private IRobustRandom _robustRandom = default!;
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "DamageOnHighSpeedImpact";