Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -4,19 +4,17 @@ using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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namespace Content.Server.Atmos
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{
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public class HighPressureMovementController : FrictionController
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{
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[Dependency] private IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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private const float MoveForcePushRatio = 1f;
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