Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

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@@ -4,19 +4,17 @@ using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Atmos;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
namespace Content.Server.Atmos
{
public class HighPressureMovementController : FrictionController
{
[Dependency] private IRobustRandom _robustRandom = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override IPhysicsComponent? ControlledComponent { protected get; set; }
private const float MoveForcePushRatio = 1f;