Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -22,8 +22,8 @@ namespace Content.Client.Graphics.Overlays
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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private readonly ShaderInstance _shader;
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private double _startTime;
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private int lastsFor = 5000;
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private readonly double _startTime;
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private int _lastsFor = 5000;
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private Texture _screenshotTexture;
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public FlashOverlay() : base(nameof(SharedOverlayID.FlashOverlay))
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@@ -42,7 +42,7 @@ namespace Content.Client.Graphics.Overlays
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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{
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handle.UseShader(_shader);
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var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / lastsFor);
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var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / _lastsFor);
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_shader?.SetParameter("percentComplete", percentComplete);
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var screenSpaceHandle = handle as DrawingHandleScreen;
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@@ -63,7 +63,7 @@ namespace Content.Client.Graphics.Overlays
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public void Configure(TimedOverlayParameter parameters)
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{
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lastsFor = parameters.Length;
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_lastsFor = parameters.Length;
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}
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}
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}
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