Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

View File

@@ -22,8 +22,8 @@ namespace Content.Client.Graphics.Overlays
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private readonly ShaderInstance _shader;
private double _startTime;
private int lastsFor = 5000;
private readonly double _startTime;
private int _lastsFor = 5000;
private Texture _screenshotTexture;
public FlashOverlay() : base(nameof(SharedOverlayID.FlashOverlay))
@@ -42,7 +42,7 @@ namespace Content.Client.Graphics.Overlays
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
handle.UseShader(_shader);
var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / lastsFor);
var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / _lastsFor);
_shader?.SetParameter("percentComplete", percentComplete);
var screenSpaceHandle = handle as DrawingHandleScreen;
@@ -63,7 +63,7 @@ namespace Content.Client.Graphics.Overlays
public void Configure(TimedOverlayParameter parameters)
{
lastsFor = parameters.Length;
_lastsFor = parameters.Length;
}
}
}