Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -41,7 +41,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private readonly int[] _fireFrameCounter = new int[FireStates];
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private readonly Texture[][] _fireFrames = new Texture[FireStates][];
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private Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
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private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
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new Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>>();
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private AtmosphereSystem _atmosphereSystem = default!;
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