Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

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@@ -41,7 +41,7 @@ namespace Content.Client.GameObjects.EntitySystems
private readonly int[] _fireFrameCounter = new int[FireStates];
private readonly Texture[][] _fireFrames = new Texture[FireStates][];
private Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
new Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>>();
private AtmosphereSystem _atmosphereSystem = default!;