Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -169,8 +169,8 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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internal sealed class DebugPathfindingOverlay : Overlay
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{
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private IEyeManager _eyeManager;
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private IPlayerManager _playerManager;
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private readonly IEyeManager _eyeManager;
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private readonly IPlayerManager _playerManager;
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// TODO: Add a box like the debug one and show the most recent path stuff
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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