Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -134,12 +134,12 @@ namespace Content.Client.GameObjects.Components.Storage
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private class StorageWindow : SS14Window
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{
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private Control VSplitContainer;
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private VBoxContainer EntityList;
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private Label Information;
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private readonly VBoxContainer _entityList;
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private readonly Label _information;
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public ClientStorageComponent StorageEntity;
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private StyleBoxFlat _HoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.35f) };
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private StyleBoxFlat _unHoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.0f) };
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private readonly StyleBoxFlat _hoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.35f) };
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private readonly StyleBoxFlat _unHoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.0f) };
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protected override Vector2? CustomSize => (180, 320);
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@@ -179,12 +179,12 @@ namespace Content.Client.GameObjects.Components.Storage
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MouseFilter = MouseFilterMode.Ignore,
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};
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containerButton.AddChild(VSplitContainer);
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Information = new Label
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_information = new Label
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{
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Text = "Items: 0 Volume: 0/0 Stuff",
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SizeFlagsVertical = SizeFlags.ShrinkCenter
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};
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VSplitContainer.AddChild(Information);
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VSplitContainer.AddChild(_information);
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var listScrollContainer = new ScrollContainer
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{
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@@ -193,18 +193,18 @@ namespace Content.Client.GameObjects.Components.Storage
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HScrollEnabled = true,
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VScrollEnabled = true,
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};
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EntityList = new VBoxContainer
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_entityList = new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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};
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listScrollContainer.AddChild(EntityList);
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listScrollContainer.AddChild(_entityList);
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VSplitContainer.AddChild(listScrollContainer);
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Contents.AddChild(containerButton);
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listScrollContainer.OnMouseEntered += args =>
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{
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innerContainerButton.PanelOverride = _HoveredBox;
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innerContainerButton.PanelOverride = _hoveredBox;
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};
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listScrollContainer.OnMouseExited += args =>
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@@ -224,7 +224,7 @@ namespace Content.Client.GameObjects.Components.Storage
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/// </summary>
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public void BuildEntityList()
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{
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EntityList.DisposeAllChildren();
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_entityList.DisposeAllChildren();
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var storageList = StorageEntity.StoredEntities;
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@@ -254,18 +254,18 @@ namespace Content.Client.GameObjects.Components.Storage
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button.EntitySpriteView.Sprite = sprite;
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}
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EntityList.AddChild(button);
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_entityList.AddChild(button);
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}
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//Sets information about entire storage container current capacity
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if (StorageEntity.StorageCapacityMax != 0)
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{
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Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
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_information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
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StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
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}
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else
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{
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Information.Text = String.Format("Items: {0}", storageList.Count);
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_information.Text = String.Format("Items: {0}", storageList.Count);
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}
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}
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