Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -228,7 +228,7 @@ namespace Content.Client.GameObjects.Components.PDA
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public Button EjectIDButton { get; }
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public Button EjectPenButton { get; }
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public TabContainer MasterTabContainer;
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public readonly TabContainer MasterTabContainer;
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public RichTextLabel PDAOwnerLabel { get; }
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public PanelContainer IDInfoContainer { get; }
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@@ -236,14 +236,14 @@ namespace Content.Client.GameObjects.Components.PDA
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public VBoxContainer UplinkTabContainer { get; }
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protected HSplitContainer CategoryAndListingsContainer;
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protected readonly HSplitContainer CategoryAndListingsContainer;
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private IPrototypeManager _prototypeManager;
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private readonly IPrototypeManager _prototypeManager;
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public VBoxContainer UplinkListingsContainer;
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public readonly VBoxContainer UplinkListingsContainer;
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public VBoxContainer CategoryListContainer;
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public RichTextLabel BalanceInfo;
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public readonly VBoxContainer CategoryListContainer;
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public readonly RichTextLabel BalanceInfo;
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public event Action<BaseButton.ButtonEventArgs, UplinkListingData> OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, UplinkCategory> OnCategoryButtonPressed;
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