Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

View File

@@ -228,7 +228,7 @@ namespace Content.Client.GameObjects.Components.PDA
public Button EjectIDButton { get; }
public Button EjectPenButton { get; }
public TabContainer MasterTabContainer;
public readonly TabContainer MasterTabContainer;
public RichTextLabel PDAOwnerLabel { get; }
public PanelContainer IDInfoContainer { get; }
@@ -236,14 +236,14 @@ namespace Content.Client.GameObjects.Components.PDA
public VBoxContainer UplinkTabContainer { get; }
protected HSplitContainer CategoryAndListingsContainer;
protected readonly HSplitContainer CategoryAndListingsContainer;
private IPrototypeManager _prototypeManager;
private readonly IPrototypeManager _prototypeManager;
public VBoxContainer UplinkListingsContainer;
public readonly VBoxContainer UplinkListingsContainer;
public VBoxContainer CategoryListContainer;
public RichTextLabel BalanceInfo;
public readonly VBoxContainer CategoryListContainer;
public readonly RichTextLabel BalanceInfo;
public event Action<BaseButton.ButtonEventArgs, UplinkListingData> OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, UplinkCategory> OnCategoryButtonPressed;