Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -11,7 +11,7 @@ namespace Content.Client.GameObjects.Components.Gravity
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{
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public class GravityGeneratorVisualizer : AppearanceVisualizer
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{
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private Dictionary<GravityGeneratorStatus, string> _spriteMap = new Dictionary<GravityGeneratorStatus, string>();
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private readonly Dictionary<GravityGeneratorStatus, string> _spriteMap = new Dictionary<GravityGeneratorStatus, string>();
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public override void InitializeEntity(IEntity entity)
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{
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