Fix dropping an item inside a locker placing it outside
This commit is contained in:
@@ -11,6 +11,7 @@ using Content.Shared.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -33,50 +34,50 @@ namespace Content.Server.GameObjects
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private string activeIndex;
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private string _activeIndex;
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[ViewVariables(VVAccess.ReadWrite)]
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public string ActiveIndex
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{
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get => activeIndex;
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get => _activeIndex;
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set
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{
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if (!hands.ContainsKey(value))
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if (!_hands.ContainsKey(value))
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{
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throw new ArgumentException($"No hand '{value}'");
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}
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activeIndex = value;
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_activeIndex = value;
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Dirty();
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}
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}
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[ViewVariables] private Dictionary<string, ContainerSlot> hands = new Dictionary<string, ContainerSlot>();
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[ViewVariables] private List<string> orderedHands = new List<string>();
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[ViewVariables] private readonly Dictionary<string, ContainerSlot> _hands = new Dictionary<string, ContainerSlot>();
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[ViewVariables] private List<string> _orderedHands = new List<string>();
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// Mostly arbitrary.
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public const float PICKUP_RANGE = 2;
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public const float PickupRange = 2;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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// TODO: This does not serialize what objects are held.
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serializer.DataField(ref orderedHands, "hands", new List<string>(0));
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serializer.DataField(ref _orderedHands, "hands", new List<string>(0));
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if (serializer.Reading)
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{
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foreach (var handsname in orderedHands)
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foreach (var handsname in _orderedHands)
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{
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AddHand(handsname);
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}
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}
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serializer.DataField(ref activeIndex, "defaultHand", orderedHands.LastOrDefault());
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serializer.DataField(ref _activeIndex, "defaultHand", _orderedHands.LastOrDefault());
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}
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public IEnumerable<ItemComponent> GetAllHeldItems()
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{
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foreach (var slot in hands.Values)
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foreach (var slot in _hands.Values)
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{
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if (slot.ContainedEntity != null)
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{
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@@ -87,7 +88,7 @@ namespace Content.Server.GameObjects
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public bool IsHolding(IEntity entity)
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{
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foreach (var slot in hands.Values)
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foreach (var slot in _hands.Values)
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{
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if (slot.ContainedEntity == entity)
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{
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@@ -99,7 +100,7 @@ namespace Content.Server.GameObjects
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public ItemComponent GetHand(string index)
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{
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var slot = hands[index];
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var slot = _hands[index];
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return slot.ContainedEntity?.GetComponent<ItemComponent>();
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}
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@@ -111,7 +112,7 @@ namespace Content.Server.GameObjects
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public IEnumerable<string> ActivePriorityEnumerable()
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{
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yield return ActiveIndex;
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foreach (var hand in hands.Keys)
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foreach (var hand in _hands.Keys)
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{
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if (hand == ActiveIndex)
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{
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@@ -142,7 +143,7 @@ namespace Content.Server.GameObjects
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return fallback && PutInHand(item);
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}
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var slot = hands[index];
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var slot = _hands[index];
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Dirty();
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var success = slot.Insert(item.Owner);
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if (success)
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@@ -176,13 +177,13 @@ namespace Content.Server.GameObjects
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public bool CanPutInHand(ItemComponent item, string index)
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{
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var slot = hands[index];
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var slot = _hands[index];
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return slot.CanInsert(item.Owner);
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}
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public string FindHand(IEntity entity)
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{
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foreach (var (index, slot) in hands)
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foreach (var (index, slot) in _hands)
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{
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if (slot.ContainedEntity == entity)
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{
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@@ -200,7 +201,7 @@ namespace Content.Server.GameObjects
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return false;
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}
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var inventorySlot = hands[slot];
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var inventorySlot = _hands[slot];
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var item = inventorySlot.ContainedEntity.GetComponent<ItemComponent>();
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if (!inventorySlot.Remove(inventorySlot.ContainedEntity))
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@@ -211,9 +212,13 @@ namespace Content.Server.GameObjects
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if (doMobChecks && !_entitySystemManager.GetEntitySystem<InteractionSystem>().TryDroppedInteraction(Owner, item.Owner))
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return false;
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item.RemovedFromSlot();
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if (ContainerHelpers.TryGetContainer(Owner, out var container) &&
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!container.Insert(item.Owner))
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{
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return false;
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}
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// TODO: The item should be dropped to the container our owner is in, if any.
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item.RemovedFromSlot();
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item.Owner.Transform.GridPosition = coords;
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Dirty();
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@@ -243,7 +248,7 @@ namespace Content.Server.GameObjects
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return false;
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}
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var inventorySlot = hands[slot];
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var inventorySlot = _hands[slot];
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var item = inventorySlot.ContainedEntity.GetComponent<ItemComponent>();
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if (doMobChecks && !_entitySystemManager.GetEntitySystem<InteractionSystem>().TryDroppedInteraction(Owner, item.Owner))
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@@ -254,10 +259,15 @@ namespace Content.Server.GameObjects
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return false;
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}
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item.RemovedFromSlot();
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if (ContainerHelpers.TryGetContainer(Owner, out var container) &&
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!container.Insert(item.Owner))
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{
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return false;
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}
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// TODO: The item should be dropped to the container our owner is in, if any.
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item.RemovedFromSlot();
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item.Owner.Transform.GridPosition = Owner.Transform.GridPosition;
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if (item.Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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{
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spriteComponent.RenderOrder = item.Owner.EntityManager.CurrentTick.Value;
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@@ -301,7 +311,7 @@ namespace Content.Server.GameObjects
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}
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var inventorySlot = hands[slot];
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var inventorySlot = _hands[slot];
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var item = inventorySlot.ContainedEntity.GetComponent<ItemComponent>();
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if (doMobChecks && !_entitySystemManager.GetEntitySystem<InteractionSystem>().TryDroppedInteraction(Owner, item.Owner))
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@@ -360,7 +370,14 @@ namespace Content.Server.GameObjects
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/// </returns>
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public bool CanDrop(string slot)
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{
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var inventorySlot = hands[slot];
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var inventorySlot = _hands[slot];
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if (ContainerHelpers.TryGetContainer(Owner, out var container) &&
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!container.CanInsert(inventorySlot.ContainedEntity))
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{
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return false;
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}
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return inventorySlot.CanRemove(inventorySlot.ContainedEntity);
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}
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@@ -372,17 +389,13 @@ namespace Content.Server.GameObjects
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}
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var slot = ContainerManagerComponent.Create<ContainerSlot>(Name + "_" + index, Owner);
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hands[index] = slot;
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if (!orderedHands.Contains(index))
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_hands[index] = slot;
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if (!_orderedHands.Contains(index))
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{
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orderedHands.Add(index);
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}
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if (ActiveIndex == null)
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{
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ActiveIndex = index;
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_orderedHands.Add(index);
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}
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ActiveIndex ??= index;
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Dirty();
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}
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@@ -393,20 +406,13 @@ namespace Content.Server.GameObjects
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throw new InvalidOperationException($"Hand '{index}' does not exist.");
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}
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hands[index].Shutdown(); //TODO verify this
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hands.Remove(index);
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orderedHands.Remove(index);
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_hands[index].Shutdown(); //TODO verify this
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_hands.Remove(index);
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_orderedHands.Remove(index);
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if (index == ActiveIndex)
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{
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if (orderedHands.Count == 0)
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{
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activeIndex = null;
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}
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else
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{
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activeIndex = orderedHands[0];
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}
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_activeIndex = _orderedHands.Count == 0 ? null : _orderedHands[0];
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}
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Dirty();
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@@ -414,7 +420,7 @@ namespace Content.Server.GameObjects
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public bool HasHand(string index)
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{
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return hands.ContainsKey(index);
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return _hands.ContainsKey(index);
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}
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/// <summary>
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@@ -424,8 +430,8 @@ namespace Content.Server.GameObjects
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public override ComponentState GetComponentState()
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{
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var dict = new Dictionary<string, EntityUid>(hands.Count);
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foreach (var hand in hands)
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var dict = new Dictionary<string, EntityUid>(_hands.Count);
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foreach (var hand in _hands)
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{
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if (hand.Value.ContainedEntity != null)
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{
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@@ -438,14 +444,14 @@ namespace Content.Server.GameObjects
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public void SwapHands()
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{
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var index = orderedHands.FindIndex(x => x == ActiveIndex);
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var index = _orderedHands.FindIndex(x => x == ActiveIndex);
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index++;
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if (index >= orderedHands.Count)
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if (index >= _orderedHands.Count)
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{
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index = 0;
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}
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ActiveIndex = orderedHands[index];
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ActiveIndex = _orderedHands[index];
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}
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public void ActivateItem()
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@@ -492,7 +498,7 @@ namespace Content.Server.GameObjects
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case ClientAttackByInHandMsg msg:
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{
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if (!hands.TryGetValue(msg.Index, out var slot))
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if (!_hands.TryGetValue(msg.Index, out var slot))
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{
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Logger.WarningS("go.comp.hands", "Got a ClientAttackByInHandMsg with invalid hand index '{0}'",
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msg.Index);
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@@ -553,7 +559,7 @@ namespace Content.Server.GameObjects
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public void HandleSlotModifiedMaybe(ContainerModifiedMessage message)
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{
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foreach (var container in hands.Values)
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foreach (var container in _hands.Values)
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{
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if (container != message.Container)
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{
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