Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

View File

@@ -1,10 +1,14 @@
using Content.Server.GameObjects.Components.Body;
using System;
using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
@@ -16,9 +20,6 @@ using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using Content.Server.Utility;
using Content.Shared.Utility;
namespace Content.Server.GameObjects.Components.Movement
{
@@ -101,8 +102,8 @@ namespace Content.Server.GameObjects.Components.Movement
var bodyManager = user.GetComponent<BodyManagerComponent>();
if (bodyManager.GetPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Leg).Count == 0 ||
bodyManager.GetPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Foot).Count == 0)
if (bodyManager.GetPartsOfType(BodyPartType.Leg).Count == 0 ||
bodyManager.GetPartsOfType(BodyPartType.Foot).Count == 0)
{
reason = Loc.GetString("You are unable to climb!");
return false;