Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -1,6 +1,4 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.Medical;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.GameTicking;
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@@ -8,7 +6,6 @@ using Content.Server.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects;
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@@ -21,7 +18,6 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Serilog.Debugging;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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@@ -180,20 +176,20 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (!HasMind)
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{
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message.AddMarkup(!dead
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? $"[color=red]" +
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Loc.GetString(
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"{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.",
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Owner) + "[/color]"
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: $"[color=purple]" + Loc.GetString("{0:Their} soul has departed.", Owner) + "[/color]");
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var aliveText =
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$"[color=red]{Loc.GetString("{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner)}[/color]";
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var deadText = $"[color=purple]{Loc.GetString("{0:Their} soul has departed.", Owner)}[/color]";
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message.AddMarkup(dead ? deadText : aliveText);
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}
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else if (Mind?.Session == null)
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{
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if (!dead)
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message.AddMarkup("[color=yellow]" +
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Loc.GetString(
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"{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.",
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Owner) + "[/color]");
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if (dead) return;
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var text =
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$"[color=yellow]{Loc.GetString("{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner)}[/color]";
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message.AddMarkup(text);
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}
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}
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}
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