Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -57,7 +58,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
if (holder.PreviousTube != null && DirectionTo(holder.PreviousTube) == ConnectableDirections()[0])
|
||||
{
|
||||
var invalidDirections = new Direction[] { ConnectableDirections()[0], Direction.Invalid };
|
||||
var directions = System.Enum.GetValues(typeof(Direction))
|
||||
var directions = Enum.GetValues(typeof(Direction))
|
||||
.Cast<Direction>().Except(invalidDirections).ToList();
|
||||
return _random.Pick<Direction>(directions);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user