Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -1,22 +1,21 @@
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using System;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.GameObjects.Components.ActionBlocking;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Serialization;
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using Robust.Shared.Log;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using Robust.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.ActionBlocking;
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using Content.Server.GameObjects.Components.Mobs;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using System;
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using Content.Shared.Utility;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.ActionBlocking
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{
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