Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

View File

@@ -66,12 +66,12 @@ namespace Content.Client.GameObjects.Components.Storage
/// <summary>
/// Copies received values from server about contents of storage container
/// </summary>
/// <param name="storagestate"></param>
private void HandleStorageMessage(StorageHeldItemsMessage storagestate)
/// <param name="storageState"></param>
private void HandleStorageMessage(StorageHeldItemsMessage storageState)
{
StoredEntities = new Dictionary<EntityUid, int>(storagestate.StoredEntities);
StorageSizeUsed = storagestate.StorageSizeUsed;
StorageCapacityMax = storagestate.StorageSizeMax;
StoredEntities = new Dictionary<EntityUid, int>(storageState.StoredEntities);
StorageSizeUsed = storageState.StorageSizeUsed;
StorageCapacityMax = storageState.StorageSizeMax;
Window.BuildEntityList();
}
@@ -94,10 +94,10 @@ namespace Content.Client.GameObjects.Components.Storage
/// <summary>
/// Function for clicking one of the stored entity buttons in the UI, tells server to remove that entity
/// </summary>
/// <param name="entityuid"></param>
private void Interact(EntityUid entityuid)
/// <param name="entityUid"></param>
private void Interact(EntityUid entityUid)
{
SendNetworkMessage(new RemoveEntityMessage(entityuid));
SendNetworkMessage(new RemoveEntityMessage(entityUid));
}
/// <summary>
@@ -198,21 +198,21 @@ namespace Content.Client.GameObjects.Components.Storage
{
EntityList.DisposeAllChildren();
var storagelist = StorageEntity.StoredEntities;
var storageList = StorageEntity.StoredEntities;
foreach (var entityuid in storagelist)
foreach (var entityUid in storageList)
{
var entity = IoCManager.Resolve<IEntityManager>().GetEntity(entityuid.Key);
var entity = IoCManager.Resolve<IEntityManager>().GetEntity(entityUid.Key);
var button = new EntityButton()
{
EntityuID = entityuid.Key,
EntityUid = entityUid.Key,
MouseFilter = MouseFilterMode.Stop,
};
button.ActualButton.OnToggled += OnItemButtonToggled;
//Name and Size labels set
button.EntityName.Text = entity.Name;
button.EntitySize.Text = string.Format("{0}", entityuid.Value);
button.EntitySize.Text = string.Format("{0}", entityUid.Value);
//Gets entity sprite and assigns it to button texture
if (entity.TryGetComponent(out ISpriteComponent sprite))
@@ -226,12 +226,12 @@ namespace Content.Client.GameObjects.Components.Storage
//Sets information about entire storage container current capacity
if (StorageEntity.StorageCapacityMax != 0)
{
Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storagelist.Count,
Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
}
else
{
Information.Text = String.Format("Items: {0}", storagelist.Count);
Information.Text = String.Format("Items: {0}", storageList.Count);
}
}
@@ -243,7 +243,7 @@ namespace Content.Client.GameObjects.Components.Storage
{
var control = (EntityButton) args.Button.Parent;
args.Button.Pressed = false;
StorageEntity.Interact(control.EntityuID);
StorageEntity.Interact(control.EntityUid);
}
/// <summary>
@@ -265,7 +265,7 @@ namespace Content.Client.GameObjects.Components.Storage
/// </summary>
private class EntityButton : PanelContainer
{
public EntityUid EntityuID { get; set; }
public EntityUid EntityUid { get; set; }
public Button ActualButton { get; }
public SpriteView EntitySpriteView { get; }
public Control EntityControl { get; }