Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -77,15 +77,15 @@ namespace Content.Client.GameObjects.Components.Kitchen
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is MicrowaveUpdateUserInterfaceState cstate))
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if (!(state is MicrowaveUpdateUserInterfaceState cState))
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{
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return;
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}
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_menu.ToggleBusyDisableOverlayPanel(cstate.IsMicrowaveBusy);
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RefreshContentsDisplay(cstate.ReagentQuantities, cstate.ContainedSolids);
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var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cstate.ActiveButtonIndex);
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_menu.ToggleBusyDisableOverlayPanel(cState.IsMicrowaveBusy);
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RefreshContentsDisplay(cState.ReagentQuantities, cState.ContainedSolids);
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var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cState.ActiveButtonIndex);
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currentlySelectedTimeButton.Pressed = true;
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var label = cstate.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cstate.CurrentCookTime.ToString();
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var label = cState.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cState.CurrentCookTime.ToString();
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_menu._cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
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}
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