Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

View File

@@ -77,15 +77,15 @@ namespace Content.Client.GameObjects.Components.Kitchen
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (!(state is MicrowaveUpdateUserInterfaceState cstate))
if (!(state is MicrowaveUpdateUserInterfaceState cState))
{
return;
}
_menu.ToggleBusyDisableOverlayPanel(cstate.IsMicrowaveBusy);
RefreshContentsDisplay(cstate.ReagentQuantities, cstate.ContainedSolids);
var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cstate.ActiveButtonIndex);
_menu.ToggleBusyDisableOverlayPanel(cState.IsMicrowaveBusy);
RefreshContentsDisplay(cState.ReagentQuantities, cState.ContainedSolids);
var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cState.ActiveButtonIndex);
currentlySelectedTimeButton.Pressed = true;
var label = cstate.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cstate.CurrentCookTime.ToString();
var label = cState.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cState.CurrentCookTime.ToString();
_menu._cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
}