Changes required for VirtualController EntitySystems (#6161)

This commit is contained in:
Vera Aguilera Puerto
2022-01-16 08:48:11 +01:00
committed by GitHub
parent e3be84b5f8
commit 748dfb2ecb
4 changed files with 9 additions and 11 deletions

View File

@@ -9,7 +9,7 @@ namespace Content.Client.Friction
public override void Initialize()
{
base.Initialize();
Mover = EntitySystem.Get<SharedPhysicsSystem>().GetController<MoverController>();
Mover = Get<MoverController>();
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Content.Server.Friction
public override void Initialize()
{
base.Initialize();
Mover = EntitySystem.Get<SharedPhysicsSystem>().GetController<MoverController>();
Mover = Get<MoverController>();
}
}
}

View File

@@ -13,14 +13,13 @@ namespace Content.Server.Physics.Controllers
{
internal sealed class ConveyorController : VirtualController
{
private ConveyorSystem _conveyor = default!;
public override List<Type> UpdatesAfter => new() {typeof(MoverController)};
[Dependency] private readonly ConveyorSystem _conveyor = default!;
public override void Initialize()
{
UpdatesAfter.Add(typeof(MoverController));
base.Initialize();
_conveyor = EntitySystem.Get<ConveyorSystem>();
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using Content.Shared.Pulling;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
@@ -33,15 +34,13 @@ namespace Content.Server.Physics.Controllers
// Velocity change of -LinearVelocity * frameTime * this
private const float SettleShutdownMultiplier = 20.0f;
private SharedPullingSystem _pullableSystem = default!;
public override List<Type> UpdatesAfter => new() {typeof(MoverController)};
[Dependency] private readonly SharedPullingSystem _pullableSystem = default!;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(MoverController));
_pullableSystem = EntitySystem.Get<SharedPullingSystem>();
base.Initialize();
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)