Fix duplicate mech footstep sounds (#12972)
* Fix duplicate mech footstep sounds We just add a new component for relay targets so we can use that for audio prediction. * Fix cwash * woop
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@@ -84,7 +84,7 @@ namespace Content.Server.Physics.Controllers
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}
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PhysicsComponent? body = null;
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TransformComponent? xformMover = xform;
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var xformMover = xform;
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if (mover.ToParent && relayQuery.HasComponent(xform.ParentUid))
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{
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