Fix duplicate mech footstep sounds (#12972)
* Fix duplicate mech footstep sounds We just add a new component for relay targets so we can use that for audio prediction. * Fix cwash * woop
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@@ -140,7 +140,7 @@ namespace Content.Client.Physics.Controllers
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protected override bool CanSound()
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{
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return _timing.IsFirstTimePredicted && _timing.InSimulation;
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return _timing is { IsFirstTimePredicted: true, InSimulation: true };
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}
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}
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}
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