Revolver fixes for caseless ammo and wielding (#30117)
* handled check * splits Handled and TryResetDelay checks
This commit is contained in:
@@ -9,6 +9,8 @@ using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Wieldable;
|
||||
using Content.Shared.Wieldable.Components;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Shared.Weapons.Ranged.Systems;
|
||||
@@ -31,9 +33,14 @@ public partial class SharedGunSystem
|
||||
|
||||
private void OnRevolverUse(EntityUid uid, RevolverAmmoProviderComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!_useDelay.TryResetDelay(uid))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
Cycle(component);
|
||||
UpdateAmmoCount(uid, prediction: false);
|
||||
Dirty(uid, component);
|
||||
@@ -393,10 +400,14 @@ public partial class SharedGunSystem
|
||||
args.Ammo.Add((spawned, EnsureComp<AmmoComponent>(spawned)));
|
||||
|
||||
if (cartridge.DeleteOnSpawn)
|
||||
{
|
||||
component.AmmoSlots[index] = null;
|
||||
component.Chambers[index] = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
component.AmmoSlots[index] = null;
|
||||
component.Chambers[index] = null;
|
||||
args.Ammo.Add((ent.Value, EnsureComp<AmmoComponent>(ent.Value)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user