Equipment & inhands. (#110)
* Equipment WiP * Equipment's starting to work. * Equipment works properly 100% now. * Inhands work. Also more clothes.
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@@ -1,4 +1,5 @@
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using Content.Client.GameObjects;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.SmoothWalling;
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@@ -24,7 +25,6 @@ namespace Content.Client
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var factory = IoCManager.Resolve<IComponentFactory>();
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Interactable");
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factory.RegisterIgnore("Damageable");
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factory.RegisterIgnore("Destructible");
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@@ -48,7 +48,6 @@ namespace Content.Client
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factory.RegisterIgnore("MeleeWeapon");
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factory.RegisterIgnore("Storeable");
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factory.RegisterIgnore("Clothing");
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factory.RegisterIgnore("Material");
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factory.RegisterIgnore("Stack");
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@@ -61,6 +60,9 @@ namespace Content.Client
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factory.Register<ConstructorComponent>();
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factory.Register<ConstructionGhostComponent>();
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factory.Register<IconSmoothComponent>();
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factory.Register<ClothingComponent>();
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factory.Register<ItemComponent>();
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factory.RegisterReference<ClothingComponent, ItemComponent>();
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factory.RegisterIgnore("Construction");
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factory.RegisterIgnore("Apc");
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