Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -76,28 +76,5 @@ namespace Content.Shared.GameObjects.EntitySystems
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GhostId = ghostId;
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}
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}
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public void DoExamine(FormattedMessage message, ConstructionPrototype prototype, int stage, bool inDetailRange)
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{
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var stages = prototype.Stages;
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if (stage >= 0 && stage < stages.Count)
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{
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var curStage = stages[stage];
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if (curStage.Backward != null && curStage.Backward is ConstructionStepTool)
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{
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var backward = (ConstructionStepTool) curStage.Backward;
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message.AddText(Loc.GetString("To deconstruct: {0}x {1} Tool", backward.Amount, backward.ToolQuality));
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}
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if (curStage.Forward != null && curStage.Forward is ConstructionStepMaterial)
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{
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if (curStage.Backward != null)
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{
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message.AddText("\n");
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}
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var forward = (ConstructionStepMaterial) curStage.Forward;
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message.AddText(Loc.GetString("To construct: {0}x {1}", forward.Amount, forward.Material));
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}
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}
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}
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}
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}
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