Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.DamageContainer;
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using Content.Shared.Damage.ResistanceSet;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Mono.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -157,6 +158,9 @@ namespace Content.Shared.GameObjects.Components.Damage
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{
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var writeFlags = new List<DamageFlag>();
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if (Flags == DamageFlag.None)
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return writeFlags;
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foreach (var flag in (DamageFlag[]) Enum.GetValues(typeof(DamageFlag)))
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{
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if ((Flags & flag) == flag)
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