Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

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using System;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public class ToolConstructionGraphStep : ConstructionGraphStep
{
public ToolQuality Tool { get; private set; }
public float Fuel { get; private set; }
public string ExamineOverride { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Tool, "tool", ToolQuality.None);
serializer.DataField(this, x => x.Fuel, "fuel", 10f); // Default fuel cost.
serializer.DataField(this, x => x.ExamineOverride, "examine", string.Empty);
}
public override void DoExamine(FormattedMessage message, bool inDetailsRange)
{
if (!string.IsNullOrEmpty(ExamineOverride))
{
message.AddMarkup(Loc.GetString(ExamineOverride));
return;
}
message.AddMarkup(Loc.GetString($"Next, use a [color=cyan]{Tool.GetToolName()}[/color]."));
}
}
}