Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -4,7 +4,6 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.MachineLinking;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Interfaces;
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@@ -56,21 +55,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case BeginDeconstructCompMsg msg:
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if (!msg.BlockDeconstruct && !(_lightBulbContainer.ContainedEntity is null))
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{
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Owner.PopupMessage(msg.User, Loc.GetString("Remove the bulb."));
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msg.BlockDeconstruct = true;
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}
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break;
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}
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}
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// TODO CONSTRUCTION make this use a construction graph
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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