Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Damage
/// <summary>
/// Entity spawned upon destruction.
/// </summary>
public string SpawnOnDestroy { get; set; }
public string SpawnOnDestroy { get; private set; }
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Damage
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, d => d.SpawnOnDestroy, "spawnondestroy", string.Empty);
serializer.DataField(this, d => d.SpawnOnDestroy, "spawnOnDestroy", string.Empty);
}
public override void Initialize()