Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Damage
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/// <summary>
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/// Entity spawned upon destruction.
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/// </summary>
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public string SpawnOnDestroy { get; set; }
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public string SpawnOnDestroy { get; private set; }
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Damage
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, d => d.SpawnOnDestroy, "spawnondestroy", string.Empty);
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serializer.DataField(this, d => d.SpawnOnDestroy, "spawnOnDestroy", string.Empty);
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}
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public override void Initialize()
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