Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
@@ -9,10 +10,9 @@ using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothCompo
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public sealed class WindowComponent : Component
[ComponentReference(typeof(SharedWindowComponent))]
public sealed class WindowComponent : SharedWindowComponent
{
public override string Name => "Window";
private string _stateBase;
private ISpriteComponent _sprite;
private SnapGridComponent _snapGrid;