Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -1,4 +1,5 @@
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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@@ -9,10 +10,9 @@ using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothCompo
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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public sealed class WindowComponent : Component
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[ComponentReference(typeof(SharedWindowComponent))]
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public sealed class WindowComponent : SharedWindowComponent
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{
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public override string Name => "Window";
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private string _stateBase;
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private ISpriteComponent _sprite;
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private SnapGridComponent _snapGrid;
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