Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components
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{
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[UsedImplicitly]
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public class ReinforcedWallVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
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{
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SetDeconstructionStage(component, stage);
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}
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}
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public void SetDeconstructionStage(AppearanceComponent component, int stage)
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{
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var entity = component.Owner;
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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if (stage < 0)
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{
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sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, false);
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return;
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}
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sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, true);
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sprite.LayerSetState(ReinforcedWallVisualLayers.Deconstruction, $"reinf_construct-{stage}");
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}
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}
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public enum ReinforcedWallVisualLayers
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{
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Deconstruction,
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}
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}
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