Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

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using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components
{
[UsedImplicitly]
public class ReinforcedWallVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
{
SetDeconstructionStage(component, stage);
}
}
public void SetDeconstructionStage(AppearanceComponent component, int stage)
{
var entity = component.Owner;
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
if (stage < 0)
{
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, false);
return;
}
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, true);
sprite.LayerSetState(ReinforcedWallVisualLayers.Deconstruction, $"reinf_construct-{stage}");
}
}
public enum ReinforcedWallVisualLayers
{
Deconstruction,
}
}